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CS:GO VS Half Life 1 : Echoey sound

7367 ratings | 176266 views
Where did the echoes come from? Does the source come from somewhere before Source? Time to find out. Workshop map of the HL1 DSP map ported into CS:GO: https://steamcommunity.com/sharedfiles/filedetails/?id=1406158244 And with my adjusted sounds - https://steamcommunity.com/sharedfiles/filedetails/?id=1406159037 If you're confused, my first video on CS:GO's new reverb effects can be seen here: https://youtu.be/wlIgW9t-5zg 0:00 - Where did DSP effects come from? 0:47 - Half Life 1 examples 1:58 - CS:GO VS Half Life 1 4:32 - Let's try and make CS:GO echoey! 5:50 - 'Big' and 'Weird' examples of DSP in Half Life 1 And if you really want to know what 'Flocking' is: https://youtu.be/ucPLCf05VrI Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080
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Text Comments (434)
I like half life better
ValoTheBrute (7 days ago)
I like hl1s the best
Blank Blank (12 days ago)
2:30 These DSP effects are probably left overs from CS:S.
NBK GAMER (13 days ago)
Your voice is ASMR
Doc Holliday (16 days ago)
When did you become MarphitimusBlackimus?
La Technition (16 days ago)
I'm sure you know they both run in different game engines (technically)
RedCreepers (23 days ago)
have you tried copy and pasting the info from HL1 to CSGO?
NovaDelta (25 days ago)
map file for original hl map?
Logan Paschedag (25 days ago)
HL1 why you may ask because csgo is pretty much still a broken shit!
BeanSauce (26 days ago)
I saw the tit and I was like are you seriously comparing an old ass 19 90's game to a 2012 gem?
Cheecken (27 days ago)
I think that sounddesign is a very underappreciated aspect of videogame design. Great video!
뮤져 TV (1 month ago)
The oldest FPS in Valve VS The latest FPS in Valve?
flamingo candle (2 months ago)
This man really running low on content
General Sotheny (2 months ago)
0:40 WOOOW HOW WAS I SUPPOSED TO KNOW?
OH YEAH MR KRABS (2 months ago)
The map was from Half-Life alpha
GeniusGT (2 months ago)
Honestly surprised you didn't know this.
Deon (2 months ago)
dude, please shut the fuck up for a sec and let us listen before mumbling about the echo we can't hear
pygmypoledancer (2 months ago)
Also, who here had "'roomtype' 0" and "stopsound" bound in game with CS 1.6???? Even if you didnt have these, what other seemingly oddball keybinds did you all use?
pygmypoledancer (2 months ago)
omg, the nostalgia of HL1
Sammy Diamond (3 months ago)
I think they stealth nerfed the hl1/1.6 (positional?)sound after some updates between 2011 and 2013, you could check that out using very old builds of the game like 2009 or 2008 and up-to-date steam ones.
ッTehEpikNuwbie (3 months ago)
I just heard the sound when you get a haircut. The buzzzzzzzzz.
Lex (3 months ago)
How are you not working for Valve by now? Actually we wouldn't get videos like these anymore if you would
k0NStNt CSGO (3 months ago)
philip you are a gem
Mateoski (3 months ago)
0:47 DarksydePhil effects?
TheBreakingBenny (2 months ago)
I wish!
shitposting is my city (3 months ago)
I literally had to pause the video due to how bothered I got when your voice was all over the sound you were trying to show, specially the vents one.
Bury Zenek (3 months ago)
"Flocking" refers to cut Boid npc, an alien flying creature that had flock AI with the flock leader and basically flocked around the room dynamically responding to obstacles and danger.
Agent Agrimar (3 months ago)
What does this all sound like in Half-Life 2? Are there any difference compared to CS:GO?
Brandon Boyer (3 months ago)
What if the sound echo was calculated from the size and shape of the room...
Retro Hub (3 months ago)
Half-Life was ahead of it's time.
Ashton S (3 months ago)
The updates killed sven coop
Marco5py Greenteam (3 months ago)
OMG NEW UPDATE GO GOG GO
Tyler Kline (3 months ago)
OHHHH SHIT PHILLIP CSGO JUST DROPPED ACID AND LISTENED TO THE COMMUNITY! HOP ON THAT UPDATE SUMMARY VID (:
Jón Bjarni Snorrason (3 months ago)
An honest question here what would happen if everyone would leave a competetive match and the teams would be entierly bots? Would the game carry on untill ninetie minutes have passed or would the game just come to a end
Cássio Diniz (3 months ago)
NEW UPDATE ALERT. I WANT A NEW VIDEO OUT BOI!
CerberusPH (3 months ago)
When he said “pickiest fan base”, I was like “TRUEEEEEEE AF”
Mew Bird (3 months ago)
So how exactly can i make maps with customly chosen sound reverb?
Mew Bird (3 months ago)
So how exactly can i make maps with customly chosen sound reverb?
inc HS# Jr. (3 months ago)
Can’t you feel the nostalgia from the old sound effects.
Athesies (3 months ago)
The hl1 sound filters really added alot to the game
Nincadalop (3 months ago)
Weirdo 3 is your feet getting replaced with cowbells.
4g0ttn (3 months ago)
Wow the echos you chose for the rooms fit so perfectly
Giradox (3 months ago)
Only 3clucksPhilip can make this sorta stuff interesting.
14Hellraiser (3 months ago)
This video made me wanna replay the whole hl franchise
MegaKosan (3 months ago)
Hopefully these types of effects will make a comeback. Rainbow Six Siege is in my opinion really good when it comes to sounds, but you don't notice how good it is in normal multiplayer.
MetaTeoria (3 months ago)
echo_amount 8
Ladicius (3 months ago)
I wish someone would do a similar video for L4D2
Vincent Videos (3 months ago)
Is there a way to disable this it's fucking with my potato of a computer
Arvid Olin (3 months ago)
Csgo vs half life 3?
Duhan Alga (3 months ago)
Bi susta sesleri dinleyek aq
Bolle Saus (3 months ago)
I see you really enjoy making these DSP videos, Philip
I Want To Die (3 months ago)
Stop making videos about noise no one cares check your views please omg they are going down you need to stop making these boring videos about noise like seriously who do you think cares about noise in a game lol make some more of these videos and see where your career goes. And you’ll lo9k back at 5his comment and regret not heeding this warning.
Bacon Invader (3 months ago)
god I love that test level
SoftButCrispy (3 months ago)
once again another great video <3
DeSinc (3 months ago)
that flocking room, in the copy of the demo I got there are birds in there. dunno why yours wasn't working edit: sorry I mean bat-alien-xen type alien flying thingies. I can't exactly remember what they were but they were definitely there cause I remember shooting at them as they flew around the room in, well.. flocks
Metal Cat Channel (1 day ago)
Heeeey, its you Leave that metrocop alone
ShadowHunter120 (2 days ago)
Them be the boids!
Name (13 days ago)
Boids.
NBK GAMER (13 days ago)
I also like to say i love you so much ur da best lol
NBK GAMER (13 days ago)
Mine is not working? Hmmm weird
Vadko Smelyanskiy (3 months ago)
I wonder if my comment to the "Reverb Update to CS:GO" video 4 days ago had been seen, or if you just continued your exploration on your own Kudos on making an identical map for CS:GO. The flocking can only be seen in the original HL Demo though
Onio (3 months ago)
Im watchong ur video drunk and o dont get much what ur sayoing but very nice musiv my friend
Pastor of Muppets (3 months ago)
I loved the echo in HL1, it was so weird and fitting
:D (3 months ago)
uploded 2 minutes ago and already have 100k + views
LAMukraine (3 months ago)
Waiting for CS:GO vs CS 1.6 : Where's the truth ?
NeWx89 (3 months ago)
I remember there being flockers, alien birds, years ago when I played the alpha.
cactus jack (3 months ago)
Brutal backstab attack
Brandon Kim (3 months ago)
Flocking https://www.youtube.com/watch?v=ucPLCf05VrI
Atar ו (3 months ago)
I didn't get the notification for this video
Kristin Moore (3 months ago)
Not gonna mention the Macross reference?
Bilbo Baggins (3 months ago)
I remember playing Rainbow Six online on gamespy and the sound was really important to playing. You could tell which direction and room the enemy was in via sound.
Nirwana (3 months ago)
Amazing video as always <3 Keep up the great work.
Neurotic Sos (3 months ago)
lol I'm excited to watch this
ThySolar (3 months ago)
I dont know why but your voice and editing just makes boring things so enjoyable to watch
CrackerBread (3 months ago)
this must be the boring video you talked about
white Knife (3 months ago)
Watching this makes me feel like this is the reason why I dont have a girl friend ._.
DukaCola (3 months ago)
Flocking still exists in half life, in that original alpha build that room had little flying aliens that looked like manta rays called "Boids". If you're using a release build of half life to play that map I dont think that room works because they changed the boids a bit. But they are still present with the same flocking AI in the final game, they are just in the background on Xen like once or twice. They also have an alternate model that was used in Blue Shift for one scene.
The PineApple (3 months ago)
This made me want to go back and play HL1, So much ambitious technology packed into that game
JFrame (3 months ago)
I wish there were people that did videos like yours for every single game.
The Wanderer (3 months ago)
0:48 DSP 1. Generic. The joke writes itself
Brian Park (3 months ago)
Why is this man not hired by Valve yet
Euharmonics (3 months ago)
Man I fuckin' love it when I see that 3kliksphillip font in the thumbnail
error17 (3 months ago)
im actually nostalgic for dsp effects from hl1
Cedjed16 (3 months ago)
3 videos in one day? NANI?!
M4nu98 (3 months ago)
ASMR when?
spoot (3 months ago)
In the other reverb video I made a typo in my comment when I questioned the use of a "supposed" weapon but I meant to say suppressed weapon.
His name is Kelly Bailey
Egull (3 months ago)
yeah we need 3kp's echos in csgo
Akira (3 months ago)
The leaked alpha has the flocking intact, along with a ton of other examples.
speedydraw (3 months ago)
Perfecting reverb or trying to match set reverb values to different settings is probably impossible. You'd have to be able to account for sound moving in all directions in straight lines bouncing off off the surroundings... idk what i'm talking about
KSTxYT (3 months ago)
I would like you to do fortnite videos(analysis)
lando! (3 months ago)
new mic?
DrunknLama (3 months ago)
Can we get a full walk through the half life demo level? Would love that
fordgt (3 months ago)
what about hl2
valve is getting lazier
succ (3 months ago)
Forsencd
Some time ago you made a video. About how long can mm in cs go take but you only covered defusing mode or something like that not a hostage and when you pickup a hostage you get 1 more min and i think that mm could take more than 200 min
MrVipitis (3 months ago)
Haven't finished HL1 recently this is just too fitting. But bhops are so great in HL1 and even hl2 I started just weeks ago.
Stream Sniper Studios (3 months ago)
Running out of ideas again Philip?
Inko (3 months ago)
TF2 has its own echoes, especially noticeable in the chokepoint area of dustbowl stage 3 - it'd be interesting to compare them as well.
snep (3 months ago)
thank you philip.
ericsbuds (3 months ago)
Weird 2 is kinda the trademark sound of HL1. Or at least reverb sounds in general! Cool video.
Lazar Petrovic (3 months ago)
this is hl1 vs hl2
Vavency (3 months ago)
HL1 Weirdo 2 isn't an angry hornet, it's a hornet hive having sex with a corrupted Amiga.
cc12_ (3 months ago)
0:23 *_boyish giggles_*
DevinDTV (3 months ago)
I'm guessing in csgo it takes the size of the room into account, which is why the reverb is so subdued in those tiny rooms

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