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Reverb Update to CS:GO

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Reverb has been added to CS:GO's DSP. Time to investigate how smart it is. 0:33 - Real-time GSound audio: https://youtu.be/buU8gPG2cHI 0:46 - What decides on the reverb? 1:14 - e3 fake hype-train 2:30 - Demonstrations start See the original update post here: http://blog.counter-strike.net/index.php/2018/05/20414/ 5:18 - Conclusion Check out my channels: ● 3kliksphilip: https://www.youtube.com/3kliksphilip ● 2kliksphilip: https://www.youtube.com/2kliksphilip ● kliksphilip: https://www.youtube.com/kliksphilip Other information you might like: ● Website: http://3kliksphilip.com ● Twitter: https://twitter.com/3kliksphilip ● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080
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Text Comments (766)
drmikemyers (4 months ago)
Personally. Csgo has more realistic sounds when you go host_timescale .5
mbfhk98 (4 months ago)
The never fading echo is just simulated tinnitus from firing a firearm without ear protection.
Slocknog (4 months ago)
those -50 db infinite sounds are telling us to buy more skins i reckon
clocking (4 months ago)
Darksydephil effects
willis936 (4 months ago)
I wouldn’t refer to an IIR filter behaving as it’s supposed to as “broken”.
pepep__ (4 months ago)
Thank you Philip, very cool!
Wille Stjärnholm (4 months ago)
What headphones do you use for CS:GO?
Baba Ghanoush (4 months ago)
You crushed my heart
EvaNxdd (4 months ago)
Hello. I am silver 2 in my main account but my skills are for a dmg/lem and its not me that im saying it, its globals. The previous 3 days i played over 30 games and didnt rank up, despite having over 100 points in most games. Valve, please fix
Deniss Nazarovs (4 months ago)
Im suck at cs go.... Silvers in 2018 are Pros ,smurfs and hackers.... Cause of this im stucked.... Ps. Im prime
Hugh Min (4 months ago)
Wasnt this type of effect in half life..... in 1998.
Xpertos GD (4 months ago)
//26 : "Weirdo 1" //27 : "Weirdo 2" //28 : "Weirdo 3" Wat?
OMGPOPPY (4 months ago)
Rather fucking updating the sounds JUST FIX CHEATING IN CSGO.
S4B3R (4 months ago)
This guy has been cheating for 8 months and still hasn’t been caught https://www.youtube.com/user/SpazzyChickens
Kakashi Hatake (4 months ago)
I have a Big 1 ( ͡° ͜ʖ ͡°)
Lukas Russell (4 months ago)
I actually think they use the big reverb on dust. After shooting an AWP at the last second of the round, i could hear a very similar echo after the next round started.
cirthnatth (4 months ago)
Did the dropped weapon actually change direction of nade
FancyCoke (4 months ago)
0:31 ...Men like me wouldn't exist. But, this is not a perfect world.
Abel Chaka (4 months ago)
Philips my game isn’t launching after the latest windows update
no (4 months ago)
DSP has been in since Half-Life 1. You can actually find a room demo'ing DSP effects in the 1997 leak. I don't doubt the depth of sound programming though so I'm sure there's muuuch more into how, within DSP for example, these things work. Even if it's just optimization.
Kentz Hodiono (4 months ago)
Is that thumbnail a MOTHERFUCKING JOJO REFERENCE?????
Bryn Gillings (4 months ago)
They had amazing sound for CS, it was called 1.6.
LIL STROĶIS (4 months ago)
Who else watched video with phone? :DDD
Jaden G (4 months ago)
I thought my headset broke when I shot the AWP lol
SKADZ (4 months ago)
hey, can you help me with cubemaps, pls? i know you did some tutorials about it and i watched them. but i still have problems. so i did everything you've done. the over reflective (chrome) objects turned realistic, but tiles, laminate etc. still dont show any reflection. i have to say i made a map thats 15 times the size of a normal one. so for example an apple is as big as you, so you have two walk 2 minutes to get out of a house. i this maybe causing the problem? i tried setting the cubemap to default and the biggest option. nothing changed.
Tab Lite (4 months ago)
U cant find csgo patchnotes of an update fast on steam? Just go to 3kliksphilip!
Tab Lite (4 months ago)
I like this new sound very very much! Its much more realistic. The nicest is the phasing of some second reflexions and this convoluting like character. Like there are simulated interferences, what is affected from the source position AND the receivers position, i noticed. Its way closer now to realistic soundwave behavior. NO ONE of my mates noticed it. Some just noticed the slightly different bomb beep xD.
waletsa (4 months ago)
cant wait until they stop fucking around with the sounds and return the old sounds
Triggered Poteito (4 months ago)
Like a thunder indeed
Marcel Fransis (4 months ago)
back on earth now. glad to see everything is the same. legendary linebacker babe ruth
Marcel Fransis (4 months ago)
if you are getting this, it's beeing 13 years
Marcel Fransis (4 months ago)
ON PLUTO
Marcel Fransis (4 months ago)
it wasnt political it was literally the only earthworm fabric we had to test
Marcel Fransis (4 months ago)
trust me i just got fired for burning an american flag
Marcel Fransis (4 months ago)
the echo helps sound recognition software gain 3d knowledge of the room it's been broadcasted in. aka hello NSA
miss misanthropist (4 months ago)
csgo didn't have DSP effects until now?
FanTômE Wave (4 months ago)
At last CS:GO sound is better than Rainbow six sound
JeeTs (4 months ago)
maybe valve dont know that hackers are destroying their game.why are they updating sounds,maps and not vac or hitbox
Shellshocked German (4 months ago)
Bass boost when?
yeetboi (4 months ago)
Watching this as someone who does game audio is so infuriating. Me and many others could do a better job with slightly above basic level of knowledge on this yet these people get payed guap to do jack shit.
3kliksphilip (4 months ago)
You should apply to Valve, maybe they'd appreciate your expertise
Audaje (4 months ago)
Love how much you test with the Source engine. To be honest it's also just great to watch these tests and learn few things accompanied with your voice it doesn't really get boring.
PixelReviver (4 months ago)
People still play CSGO?
JammyJolt (4 months ago)
Make sure IT HAS ALOT OF REVERB ON IT
FelixFTW (4 months ago)
So almost six years after GO was released, Valve is finally deciding to input sound into the game that was already present in HL1 twenty years ago?
Vadko Smelyanskiy (4 months ago)
Counter-Strike 1.6 had soundscapes as well. Because GoldSrc had them since HL1, and they were way more pronounced, to the point of being kinda cheesy.
Bauer (4 months ago)
actually real life runs at a tick rate of the planck time or roughly 10^43 - that's 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000 Hz
PrimalRenegade17 (4 months ago)
Speaking of maps that are no longer in the game, the archeivemnets for those maps like de_dust and aztech still show up in the archivements list. Does this mean they are some how archeivable today? Another video for 3kliksphilip???
Gendarme0 (4 months ago)
philip make video about CS GO characters history..like this one https://www.youtube.com/watch?v=yjN-zttQ040
Mathias Lui (4 months ago)
hey phil, did they update the bot sounds? Because today on italy the bots all said simulationiously "I need help!" but i never heard them saying that at the same time. only one by one. also when rescuing the hostage the bot whispered in my ear "ok i follow you". since when do they whisper?? Isnt that some CSS hostage sound file?
Frying1Pans (4 months ago)
thumbnail says CSGO, actually shows d2_coast_07 from half-life 2
DOUCEUr (4 months ago)
Can we talk about Cache T Spawn having reverb ? Valve, pls fix
CyberWardenYT (4 months ago)
I swear to God i though that thumbnail was a JoJo reference albeir a well made one
Rui Marcelo Rodrigues (4 months ago)
there is anyway to stop the echo? cuz i hate it
RiffRaff (4 months ago)
Philip did you get a new microphone?
ian rodriguez (4 months ago)
anyone know how to "add" reverb to a map in hammer? or are they part of the soundscapes?
cam D (4 months ago)
I’m retarded I thought this was gonna be a hobo reference
JifMOD (4 months ago)
I always wondered why Valve stopped utilizing the DSP effects. They made a big deal of it waaaaay back in the HL1 Alpha press demo but mostly just used it for outdoor areas in HL1 and 2, then never used them in any of their multiplayer titles. Glad to see they're finally using it again - maybe they'll improve on it or add new presets?
Sinned_Nation_ (4 months ago)
Yet, this is good for when you are looking for info of enemies in cs, learning the different sounds at different places on dust 2 for example. Being able to distinguish tunnel and outside echo noises is great!
Ashton S (4 months ago)
A step in the right direction
J3RWU (4 months ago)
A perfect world would not have cheaters.
G4M3R GUY! (4 months ago)
im sorry if this might sound offending but are ur parents still alive cause the last time we probs saw them was the CLICKY BUTTON VID. if u can plllsss reply back somehow. cause im curious and want to know cause ur dad sure is talented in music as well as u
G4M3R GUY! (4 months ago)
3kliksphilip thx for telling
3kliksphilip (4 months ago)
Thank you for your concern, they're fine
nick martorana (4 months ago)
Did anyone see weirdo 1 2 and 3?
Adrian Eranzi (4 months ago)
i cant hear anything while you are talking all the time
John Kimball (4 months ago)
You better know who you're messing with, Filip.
Swadesh Mohapatra (4 months ago)
Frankly speaking, valve has a lot more things to fix and improve in CS:GO. And they spend their time adding "Echo" to the game... You disappoint me valve.
nzgroller (4 months ago)
are the reverbs all full stereo sounds? if so then even if the footstep sounds (which are somewhat directional) are at the same gain level, loudness, the full stereo reverb will distort your perception and thus potentially make it slightly harder for people to hear the footsteps. This may be why some comments have been made in this regard.
Grandpa Gropes-A-Lot (4 months ago)
3:35 and some gmod levels
Grandpa Gropes-A-Lot (4 months ago)
GOD DAMMIT SHUT THE FUCK UP
Grandpa Gropes-A-Lot (4 months ago)
i need to stop watching this i dont even play this game
Ant T (4 months ago)
Who needs source two with this sort of work going into CSGO?
You know what I thinking (4 months ago)
Why do these support DSP? Let me explain *Gets a history book* ready
Skywalker8923 (4 months ago)
0:25 How long has this been there?
CyMations (4 months ago)
We're getting closer to . . . . . . . . . . . . . . Artifact
Tommi Matikainen (4 months ago)
Wow! The game is almost good now! The perfect 64-tick servers and the amazingly good hitboxes. Now This, LOVE IT..........
Pennn (4 months ago)
Ive noticed this today
Vivek Gopalakrishnan (4 months ago)
source 2 engine for cs go? :/
Corrupt (4 months ago)
why did you reupload this immediately after uploading it
Tyler T (4 months ago)
Can I plug in a wah pedal into cs now?
Nerd Ian (4 months ago)
I’ve been noticing this sound effect and I didn’t know it was updated
ShOcker YT (4 months ago)
FUCK FORTNITE !!! , I am back to CS !!!
francisofthelamb (4 months ago)
3:41 that just made me grin and chuckle in a really retarded way
z4x tech (4 months ago)
Damn I thought my headphones broke
burchwillson (4 months ago)
new map pool plz
Remo (4 months ago)
music @ 1:20 ?
K1LLRBEAST (4 months ago)
wait, so if you made enough noise in an area with metal med/lrg, could you crash the game by having it try to remember and play too many sounds?!?!?!?!?!?
Niner (4 months ago)
We need another operation, or something to bring people back .-.
Mad Man (4 months ago)
They add nice sound? but they're still not listening to the player base about say, the weapons, hitboxes, unranked 5v5?
patricio amezcua (4 months ago)
4:09 That just scared me one hundred ;-;
MakutaGamesLive (4 months ago)
Maybe they should update the ranking system instead
superman (4 months ago)
How exactly this affects the way i shit on the favorite franchises of all my fans and community.
hydrocss (4 months ago)
Hey Philip! I was wondering if the draw sounds were affected by this update and if so how much. Since you own a butterfly knife, you probably know what I mean when I say that the metallic sound of it and the Bowie Knife seems different then before, but yet from what I have heard the other knives sound stayed the same. I was wondering if you could go deeper into this. Love your vids and greeting from Oregon!
F. Martins (4 months ago)
Why did I watch this? And why did I like it?
TheNoobyPro (4 months ago)
https://www.roblox.com/users/635282098/profile wtf?
linguine lieutenant (4 months ago)
Congragulations. Code that existed since half life has been enabled, truly only a million dollar company could pull off such an amazing stunt. beautiful
Kale (4 months ago)
Speaking of sound qualities, did you get a new mic? I like it!
Brolaire (4 months ago)
This reverb affect is also in GMOD
Brolaire (4 months ago)
Phillip, you should give WARGAME a try
Binninja SANL (4 months ago)
Philip is pannenkoek of csgo
Armorsmith's Followers (4 months ago)
parallel u n i v e r s e s
Celliers (4 months ago)
Who is this pancake you speak of
Armorsmith's Followers (4 months ago)
Binninja SANL didnt expect to see him mentioned here :D
CasualHour (4 months ago)
"In a perfect world cs would run at a million frames per second". Didn't you mean to say "In a perfect world cs would have 128 tick mm servers, better anti cheat, fix hit detection etc etc etc"
Shallex (4 months ago)
Please upload a video demonstrating all the DSP effects naturally. Perhaps you could make a map that has example scenarios of when each soundscape could be useful to use in a map, that you'd show in the video as you demonstrate the DSP effect. Or use existing maps. For example you could be in the tunnel of Italy while demonstrating the tunnel effect, you could be in Nuke ramp while demonstrating the chamber effect, etc, or make your own. I'd like to see a cavern with the effect, I don't think any official maps have caverns. Maybe the sewers of Militia. The point is, it would be like visual and audial ASMR all in one.
Muumis (4 months ago)
I like warowl's videos and I wanted to tell you that, I also like your videos

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