CS:S zombie escape mod multiplayer gameplay on the Surf Vortex map ( ze_surf_vortex ) played by SoadY on the GFL server Tuesday 18th April 2017 at 08:54PM US EDT Night. Recorded with the software Shadowplay at 1440P 60fps with GeForce Experience package v18.104.22.168.
[My launch and console commands]
-high (Automatically makes the game an high priority)
-novid (Loads the game without the video)
-nojoy (Removes the joystick support)
+mat_queue_mode 2 (default -1 automatic detection 2 Force uses multi-threaded mode)
cl_forcepreload 1 (Preloads maps)
fps_max 250 (0 Unlimited) rest capped
net_graph 1 (Extra information on screen)
cl_scoreboard_ct_color_red 0, green 100, blue 255
cl_scoreboard_t_color_red 255, green 0, blue 50
[Map and server information]
Game: Counter-Strike: Source
Mod: Zombie Escape
Map Creator: Reflelia
Ported by: Soft Serve
Map Download: http://bhs1.zecdn.ru/css-ze/maps/
Server Location: Montreal, Canada
Server IP: 22.214.171.124:27015
Stage: 1 out of 1
Participants: 50 players
Display Mode: Fullscreen Windowed
Aspect Ratio: 16:9 Widescreen
Video Quality: 1440P HD
FPS: 60 FPS
FPS Counter: Shadowplay (WIndowed)
In-Game Video Settings: Max Graphics with 4XMSAA and blur disabled
Recording Software Used: ShadowPlay - Manual Mode, 2560x1440P, 100 bitrate @ 60fps
Rendered/Compression Software Used: Sony Vegas
Power Management Mode set to Prefer Maximum Performance through the NVIDIA Control Panel for CS:S with Shader Cache set to off.
[My rendering settings]
Disable resample, untick maintain aspect ratio, add colour correction, add sony levels, add sharpen, reduce audio levels and add the fade in fade out effect.
MainConcept AVC/AAC (*mp4;*.avc) Internet HD 1080P with custom settings. 2560x1440P frame size, High profile, 60 framerate, two options inbetween unticked, none progressive scan, 1.0000 aspect ratio, reference frames 2, constant bitrate 50,000, number of slices 12, render using GPU if available, enable progressive download ticked and video rendering quality best.
I do not claim any ownership for the game, the visuals, the audio tracks or the map content, all I take credit for is the recorded footage. I do not own any in-game features, sounds, player models, community related content. Both CS:S and CS:GO belong to and are owned by the company Valve. Counter-Strike: Source is community controlled on the custom modded servers and I have absolutely no say or control over the level of custom content used in the maps, nor the way these servers choose to operate with server specific content, nor can I be held responsible for the way the players choose to behave in-game.
I do not condone game piracy so please do check the Steam website for Valve titles.
Credit to the mapper Reflelia for the creation of the Surf Vortex map, credit to the modding community for the weapon skins, a thank you to Redmoon for the scoreboard tweak and thanks to Vanya for sharing the fire grenade particles.
HUD fixed version: http://gamebanana.com/guis/31135
Full list in the description here https://www.youtube.com/watch?v=S-Qxu96xsdo
Net_graph folder is A1, choose colour (I chose blue), small font (I chose this) Resource, SourceScheme. Copy that res file over to your custom resource folder.
[Populated Source Zombie Escape Servers]
GFLClan - Zombie Escape - Canada - 126.96.36.199:27015
UNLOZE - Zombie Escape - Europe - 188.8.131.52:27015
Net4ALL - Zombie Escape - Russia - 184.108.40.206:27015
[PC Specifications and extras]
Operating System: Microsoft Windows 10 Home
Broadband: BT Infinity 2 80/20 FTTC (UK)
CPU: Intel Core I7 4790K @ 4.5GHz Devil's Canyon Haswell
Motherboard: Gigabyte Z97X-SOC Force
RAM: 16GB Dual Channel DDR3 2133MHZ 16 GB (2x8)
Cooler: Asetek 570XL 240MM
Power Supply: EVGA SuperNova G2 1000W 80 Plus Gold
Case: NZXT H440 Midi-Tower
Monitor: Asus PG278Q ROG Swift @ 1440P 144HZ
Video Card: Gigabyte GTX 980 G1 Gaming
SSD: 250GB Samsung Evo 840
SSD2: 500GB Samsung Evo 850
SSD3: 1TB Samsung Evo 850
HDD's: 2TB Storage
Keyboard: Razer Deathstalker Expert Gaming Keyboard
Mouse: Razer Deathadder 2013
Mouse Mat: Razer Goliathus Control
Controller: DualShock 4
Headset: Kingston HyperX Cloud
Microphone: Blue Yeti Blackout
Office Chair: Ikea Markus Swivel Chair
Desk: Ikea Malm Desk
A GO to Source port video recording being done on Source? What the heck Sudy? How dare thee (done deliberately) Splitting the load my friend.
Will try and balance my time between both games again. Source does need populating though as playing with 20-30 players maximum isn't fun :(. May have to try connecting to the Unloze server at a earlier time in the day to play with higher numbers.
With GO I will see if I have any more junk to upload ;), May also connect to GO servers later on.
romann fernandez basically go online or in the server browser and search for zombie escape servers. when you join you'll download all the stuff you need automatically . just make sure you go on a proper one because you can get viruses from some shady servers
You clearly know more about the map than I :D, absolutely no idea which track you are referring too, even if I did, I still wouldn't know the track name.
If the mapper decides not to post the information in the map or in the description of his upload to Gamebanana they can be incredibly difficult to find.
I have always preferred the game mechanics and the maps on Source, CS:GO though has well populated servers and I move around with the population.
When Source has 50+ players I'm more inclined to join in :).
ze_diddle will probably be recorded in full on CS:GO :(. With CS:GO built maps I would prefer to be recording them on CS:GO. I will also have to consider how long it will be take to be won and how quickly a port to Source happens. I have a recording of ze_diddle from beginning to end on the final stage (no test run) and we all died at the very end trying to fight the boss, dodge lazers and shoot the zombies :). Looks alot of fun, gotta admit.
With maps like ze_a_e_s_t_h_e_t_i_c I will record that one wherever I can capture it first, been out a while and CS:GO refuse to play it. Same with that Otakuroom, easier on GO as well. I have a stage 3 recording of Otakuroom on CS:GO with !stopsound as that map kills the frames, may upload that one soon, may also record some more footage of that map on Source too. A tiny bit more difficult, just need the server populated :(. 25-30 players isn't enough for recordings. 35 absolute minimum, 40+ active players the sweetspot.
Microsoft wants to advertise the game even further. There are some ways it is possible to find out whats happening with the server so that you can better plan your free time at the same time you wait to play. Service was great, because its at Republic. So you dont need to produce the service always perform request to a different service. In case you should construct the service properly so that people actually preferred to utilize it, you would boost demand. Users experiences are like receiving an SMS, but with improved functionality and at a portion of the price tag. Should you do an excellent job on all the measures you will have a prosperous quiz evening.
What Everybody Dislikes About Pubg Twitter and Why
The feedback is provided in a personal and interactive way. It is not given mostly because people dont ask for it-theyre just not aware that they can ask for it, and many people lack the skills to get the information they need. If people seek their own feedback at one time that is quite beneficial for them, theyll be more open to receiving the feedback. Also, the majority of people prefer to get negative feedback privately. Contrary to popular misperceptions, they want on-the-job feedback--they want to know how they are doing, what is going well, and what things do they need to work on. No need to consider about acknowledgments, just make certain you can take care of the messages fast enough and return a 204. Be sure to keep and eye on the logs to see whether your messages come through.
Okay, unless youve been buried beneath a rock for a gamer, you already understand what TitanFall is about. Assembly The new fans are intended to increase airflow above their predecessors while also keeping up a pleasant sound profile. Many consider it one of the very best anime series in the past few years. Game titles like FIFA, Madden, and NBA 2K are quite popular in the sports gaming marketplace. When it regards the Fortnite vs. PUBG gameplay battle, building is easily the most important divergence between both. There is additionally a multiplayer arena to check your skills against other players online. Lastly you must engage your audience.
You are going to have wonderful experience with either and should not have any trouble finding lots of rivals to mercilessly murder. Just make certain you still live a balance life when enjoying your very best game yet! Theres plenty to do for the entire family. Adding friends in PUBG Mobile is a fairly streamlined and straightforward practice. As soon as your friend accepts the request, youre going to be prepared to play together! You dont need to be Steam friends to be PUBG buddies. When you own a couple of weapons and other things, you can begin making decisions on which weapons that you want to keep and manage your inventory a bit more.