CS:GO zombie escape mod multiplayer gameplay on the Abandoned Industry map played by SoadY on the GFL server 07th May 2015. Recorded with the software Shadowplay at 1440P 60fps.
1440P will be downgraded to 1080P on Youtube with 60 fps. 1440P at 60 fps doesn't seem to be supported on Youtube. Recorded, rendered and compressed at 1440P. The 1080P 60 FPS option may still not be available for all in Firefox, I advise you to open the video in any browser that supports 60 FPS Youtube gameplay for the smoothest video.
Counter-Strike: Source and Counter-Strike: Global Offensive Zombie Escape Playlists can be found here https://www.youtube.com/user/SoadY1991/playlists
[My Launch and console commands]
-high (Automatically makes the game an high priority)
-novid (Loads the game without the video)
-nojoy (Removes the joystick support)
+mat_queue_mode 2 (default -1 automatic detection 2 Force uses multi-threaded mode)
cl_forcepreload 1 (Preloads maps)
fps_max 300 (0 Unlimited) rest capped
[Map and server information]
Game: Counter-Strike: Global Offensive
Mod: Zombie Escape
Map Size: 49MB
Map Creator: vvCepheii
Map Download: N/A
Server Name: [GFLClan.com] Zombie Escape 24/7
Server Location: United States of America
Server IP: 18.104.22.168:27015
Slots: 64 slot Zombie Escape Server
Aspect Ratio: 16:9 Widescreen
Video Quality: 1440P HD
FPS: 60 FPS
Video Advanced Ingame: Max graphics
Recording Software Used: ShadowPlay
Rendered/Compression Software Used: Sony Vegas and Handbrake
[time and date of recording]
Date Recorded: 07th May 2015
Time Recorded: 01:37 Early hours of the morning US EST
I do not claim any ownership for the game, the visuals, the audio tracks or the map content, all I take credit for is the recorded footage. I do not own any in-game features, sounds, player models, community related content. Both CS:S and CS:GO belong to and are owned by the company Valve. Counter-Strike: Global Offensive is community controlled on the custom modded servers and I have absolutely no say or control over the level of custom content used in the maps, nor the way these servers choose to operate with server specific content, nor can I be held responsible for the way the players choose to behave in-game.
The game is available to purchase on the Steam Store and requires a Steam Account and an internet connection to play online on the secure servers.
[Steam contact details]
Steam Account Name: The_Destroyer_revenge431
Steam Name: Silas
Steam Community: http://steamcommunity.com/id/ApplaudTheGreat/
[Some Populated Global Offensive Zombie Escape Servers]
MAPEADORES - Zombie Escape - [Europe] 22.214.171.124:27040
18+ - Zombie Escape - [Europe] - 126.96.36.199:27015
GFLClan.com - Zombie Escape - [USA] - 188.8.131.52:27015
SteamGamers - Zombie Escape - [USA] - 184.108.40.206:27015
POSSESSION - Zombie Escape - [Japan] - 220.127.116.11:27017
Operating System: Microsoft Windows 8.1 Pro
CPU: Intel Core I7 4790K @ 4.5GHz Devil's Canyon Haswell
Motherboard: Gigabyte Z97X-SOC Force
RAM: 16GB Dual Channel DDR3 2133MHZ 16 GB (2x8)
Cooler: Asetek 570XL 240MM
Power Supply: EVGA SuperNova G2 1000W 80 Plus Gold
Case: NZXT H440 Midi-Tower
Monitor: Dell UltraSharp U2713HM @ 1440P
Video Card: Gigabyte GTX 980 G1 Gaming
SSD: 250GB Samsung Evo
HDD 1: 932 GB Seagate Barracuda
HDD 2: 932 GB Western Digital
HDD 3: 932 GB Western Digital
Keyboard: Razer Deathstalker Expert Gaming Keyboard
Mouse: Razer Deathadder 2013
Mouse Mat: Razer Goliathus Control
Headset: Kingston HyperX Cloud
Office Chair: Ikea Markus Swivel Chair
Back then it was a trial run for me, I only ever use !stopsound when my game becomes really choppy from server lag and fps drops. If you do hate the gun sound though and would like to save some fps in the process by all means type !stopsound :).
A while :). It was a good while before the subscribers, views began to rise.
Exposure to the mod has always been the main priority. I do not want fame, If I did I would have changed the way I did things long ago.
+MrA15 !stopsound disables weapon sounds.
Some prefer !stopsound for stable fps during areas of frequent gunfire or the obvious reason less noise. I prefer the weapon sounds enabled to cover up the nothingness when the chat is quiet.
As for the recent private message on Youtube I pretty much do this alone :). People are always welcome to join the server when I'm in-game, but I wouldn't do collabs, Skype chats and the sort.
+ernesto co jr Testing !stopsound :D. Some kept saying ear rape, headset users RIP so did a few recordings with !stopsound that puts a stop to all the noisy gunfire sounds.
After that I was told to switch !stopsound back off so did as commanded :).
+Nathan Adams On a weekend it could be any number of hours. GFL in particular does pretty well on a 24 hourly basis, a US community. When it comes to weekdays I would say 16:00PM - 24:00 US EST. Which often ends up really late for European and Asia based players.
The Halo Masterchief skins are a donator and above only perk I think. !zclass for human and zombie skins.
+송이버섯 I used to wipe out my friendslist every now and again. Deleting many who I never spoke to, never played with (mainly ping differences) making persistent demands / requests often aggressively or spamming. I never blocked you so you may have been an accidental delete, I can't remember.
+Barry Wilkes I enabled !stopsound. It silences the weapon sound.
I still long for something that can increase the microphone volume and drop the game volume. If !stopsound is turned off it can be hard to hear what anybody says as the gunfire is always too loud. With it turned on the sound can be a little bare at times. It's only a problem on CSGO.
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