CS:GO zombie escape mod multiplayer gameplay on level 4 of the Gris map ( ze_gris ) played by SoadY on the Mapeadores server Thursday 08th September 2016 at 04:42 US EDT (21:42 BST) recorded with the software Shadowplay at 1440p 60fps.
http://fonts.spddl.de/ using the Hemi Head 426 font. Verify the game cache to delete the font.
Level 2 and Level 3 of Gris can be found on the channel.
[My launch and console commands]
Take caution and read online threads before making launch command changes. Use at your own discretion.
-high (Automatically makes the game an high priority)
-novid (Loads the game without the video)
-nojoy (Removes the joystick support)
+mat_queue_mode 2 (default -1 automatic detection 2 Force uses multi-threaded mode)
cl_forcepreload 1 (Preloads maps)
fps_max 300 (0 Unlimited) rest capped
cl_showfps 1 (0-4?) Displays information
cl_disablehtmlmotd 1 (0-1) disables adverts
Net_graph 1 (Extra information on screen)
net_graphproportionalfont 0 (0-1) small or large
cl_crosshair_drawoutline 1, cl_crosshairthickness 1.5, cl_crosshair_outlinethickness 1.5, cl_crosshairstyle 4, cl_crosshairsize 2, cl_crosshairgap -1, cl_crosshairdot 0
PP-Bizon | Judgement of Anubis - Minimal Wear
Tec-9 | Avalanche - Minimal Wear
★ M9 Bayonet | Tiger Tooth - Factory New
[Map and server information]
Game: Counter-Strike: Global Offensive
Mod: Zombie Escape
Map Size: 110MB
Map Creator: Kunerium
Map Download: http://fastdl.gflclan.com/csgo/maps/
Difficulty: Level 4/4
Server Name: [ESP] .: MAPEADORES:. ZOMBIE ESCAPE
Server Location: Spain
Server IP: 184.108.40.206:27040
Slots: 60 slot Zombie Escape Server
Date and time recorded: Thursday 08th September 2016 at 21:42PM BST
Aspect Ratio: 16:9 Widescreen
Video Quality: 1440P HD
FPS: 60 FPS
FPS Counter: Shadowplay (Windowed)
In-Game Video Settings: Max graphics (Effects lowered to Medium) and 4XMSAA
Recording Software Used: ShadowPlay - Manual Mode, 2560x1440P, 100 bitrate @ 60fps
Rendered/Compression Software Used: Sony Vegas
Power Management Mode set to Prefer Maximum Performance through the NVIDIA Control Panel for CS:GO only with Shader Cache set to off.
[My rendering settings]
Disable resample, untick maintain aspect ratio, add colour correction, add sony levels, add sharpen, reduce audio levels and add the fade in fade out effect.
MainConcept AVC/AAC (*mp4;*.avc) Internet HD 1080P with custom settings tailored to my requirements. 2560x1440P frame size, High profile, 60 framerate, left the two options inbetween unticked, none progressive scan, 1.0000 aspect ratio, reference frames 2, constant bitrate 50,000, number of slices 12, render using GPU if available, enable progressive download ticked and video rendering quality best.
I do not take any credit for the game, the music or the map that has been recorded. I do not own any in-game features, sounds, player models, community related content etc. The Counter-Strike games belong to and are owned by Valve, all I claim credit for is the actual map recording. The game Counter-Strike: Global Offensive is community ran on its custom modded servers and I have absolutely no control over what is included in the maps, the mods, the servers or the way the players choose to behave in-game.
I do not condone game pirating please check the Steam website for Valve titles.
Credit to the mapper Kunerium for the creation of ze_gris.
A big thank you as always to rulesofp for doing some marvelous work behind the scenes porting Zombie Escape maps over to the game Counter-Strike: Global Offensive.
[My Favourite Populated Global Offensive Zombie Escape Servers]
MAPEADORES - Zombie Escape - [Europe] 220.127.116.11:27040
GFLClan.com - Zombie Escape - [USA] - 18.104.22.168:27015
SteamGamers - Zombie Escape - [USA] - 22.214.171.124:27015
POSSESSION - Zombie Escape - [Japan] - 126.96.36.199:27017
[PC Specifications and extras]
Operating System: Microsoft Windows 10 Home
Broadband: BT Infinity 2 80/20 FTTC (UK)
CPU: Intel Core I7 4790K @ 4.5GHz Devil's Canyon Haswell
Motherboard: Gigabyte Z97X-SOC Force
RAM: 16GB Dual Channel DDR3 2133MHZ 16 GB (2x8)
Cooler: Asetek 570XL 240MM
Power Supply: EVGA SuperNova G2 1000W 80 Plus Gold
Case: NZXT H440 Midi-Tower
Monitor: Asus PG278Q ROG Swift @ 1440P 144HZ and a Dell UltraSharp U2713HM @ 1440P 60HZ
Video Card: Gigabyte GTX 980 G1 Gaming
SSD: 250GB Samsung Evo 840
SSD2: 500GB Samsung Evo 850
HDD1: 932 GB Seagate Barracuda
HDD2: 932 GB Western Digital
Keyboard: Razer Deathstalker Expert Gaming Keyboard
Mouse: Razer Deathadder 2013
Mouse Mat: Razer Goliathus Control
Controller: DualShock 4
Headset: Kingston HyperX Cloud
Office Chair: Ikea Markus Swivel Chair
Desk: Ikea Malm Desk
In the case of Gris not very long. At the time of recording Level 2 the map was new so I was afforded time to learn. Level 3 a new level in a different version only the one person knew what to do, everyone else died on the first attack so I watched him that round, died for a few more rounds then picked it up. As for level 4 I hadnt played Gris for months. Watched in spectate the first round to learn the attack patterns (listening to the mics also), died on my first proper attempt, survived the second with 7 hp, the team died after-wards and I survived the last one with the recording. So that is my short story on Gris. If I played it again and again I could probably do even better.
As for other maps I still struggle with some of them. Those that require really quick reactions like Westersand with one hit death lazers. I don't believe in create server to test the maps, I like to learn and play on populated servers as and when the maps are played. So I do die alot on some of them as I'm still yet to figure them out. Or I do know what to do but don't get many chances to win it (Westersand etc)
I keep the recordings rolling and cut the rounds by the way. Through habit I stop them after 4-5 rounds and start a fresh manual recording just incase Shadowplay bugs.
In the past I have done on Source. Link here https://www.youtube.com/watch?v=gV3t-yJ_rV4. GO? Possibly. I was on it earlier on Mapeadores, couldn't see the particles so was unable to position myself to dodge the attacks. If I can get a nice win on it on GO I may upload it, the same will apply for all ports.
+vusun123 Isnt there a laggy part in level 4 ? I play on SteamGamers' server and the last part where you need to go up some stairs before the end (12:03) is always SUPER laggy. Or maybe was it V1 instead of V1L ?
This is CS:GO pal. CS:S released by Valve in 2004 and CS:GO released in 2012 by Valve.
Mapeadores isnt active on Source anymore.
If you want to play ze on CS:S you need to check the description on my latest Source videos and do the same as above.
If you own the game through Steam check the description and add the IP's manually to your favourites. If you would like more server options you can check gametracker and look for ze_ maps under CS:GO or browse online community servers in the game.
Wasnt in-game much between June and the end of July. Played Source quite a bit during August and now back on both. Zombie Escape for most parts is a team game, without that team effort you wont be winning.
Everything on GFL used to be on FastDL :/. It shouldnt take that long unless its a long distance issue. Once you have the server customizations out of the way you should only be having to download maps. http://fastdl.gflclan.com/csgo/maps/ for the latest versions of maps currently on the server. Possession / Mapeadores may have their own lists somewhere.
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