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Today on Valve News Network, we take a look at the entire history of Valve apparent upcoming game engine, Source 2. We cover every official mention, announcement, and most important, leaks.
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Wow okay so people where talking about neglecting tech and focused instead on games but its opposite now and we know why but know we know how long they've been thinking about focusing on tech instead of games
I've worked in the Source engine for 5 years, making The Battle Grounds 3. I've done everything including mapping, modelling, audio, and ground-up AI programming. I've thrown at it everything and the kitchen sink. Very powerful engine. Hard to get into, because there's almost no documentation available.
Let me tell you what Source does better than Unreal or Unity. It has better geometry building tools. I'm talking about the classic Quake-era blocks. In Unreal, if you want the textures on geometry to align, you have to manually enter the coordinates. In Source, you can do it in one click. And Unity? Unity does not even have the quake-era simple geometry, which means that for *every* rectangular prism you want, you have to redo the textures in an external modelling program. Talk about a downgrade.
I just hope Source 2 provides all the modern stuff with better performance, VR, and all, yet keeps the great geometry building tools of old.
Also i bet the reason they haven't made a HL3 yet is because there hasn't been much change in terms of physics, HL2 was awesome back then with Havok, and is still really good today. They need real time land/terrain interaction, realistic fire & water.. not scripted, that's the way forward. And auto AI learning, though admittedly that last one is probably a bit too early yet.
Source 3 comfirmed!
after watching the video and reading the comments below, i can say something simple regarding the hate against source 2 and that source2 would have a hard time competing against unity and cryengien.. simple.
It's not about how big you have, it's about how you use it.
-Alien Observer 2018
Hooray, I'm ValveTime!
Seriously though, Source 2 is a weird case of experimenting in different areas until you're spread thin and end up resting on your laurels again with Artifact.
I've entertained the idea of reimplementing the "feel" and compatibility of Source on a newer open-source engine like Godot, but ultimately the enthusiasm from the developer side is waning enough that the indie community won't even entertain its existence.
Time may prove wrong, but for now we're pretty exhausted.
at 1:15 i played that mission and when you get to the magnet thing you have to pick up stuff and put down the bridge, and later on i found a road and another bridge but i don't know if i should go there by walk because my buggy cant climb ladders, or is there another way to get the buggy up there plshelp
I'm just here dreaming of Half-Life 3 in Source 2, day night sequences, cloth physics to animate NPC clothing and hair, higher poly count models for DOG and Alyx, destructive physics brush environments with bits that break off upon weapon impact, procedural physics sequences like glass shards falling off a window in real-time, contorting physics properties and transforming or weaponizing elements via Gravity Gun enhancement. Don't mind me.
the fuck does my age have to do with him being a sellout? as mentioned before being Sponsored doesnt make you a sellout.Anyone who sacrifices artistic integrity in an effort to become more successful or popular is a sellout Tyler doesnt sacrifice his content to become more "popular" or "sucessful" he just simply needs the money to make more content.That's litteraly just it
>8:25 "We would like to have everyone working on games here at Valve to eventually be using the same engine. "
"Working on" may be different than "Maintaining", but really hoping this may mean TF2 would move to Source 2 someday. That of TF3.
Can you please learn how to correctly use apostrophes? As in: "Valve's," "firm's," "everyone's," "that's," "there's," "you're," "we've," etc. This video is embarrassing to watch because you appear uneducated.
To everyone who is complaining about Valve taking so long to release Source 2:
THEY DON'T OWE YOU ANYTHING, THE ONLY REASON THEY RELEASE THE ENGINE IS FOR USER GENERATED CONTENT, AND AS LONG AS THERE AREN'T ANY GAMES ON IT EXCEPT FOR DOTA 2 (Which it has an editor for UGC that runs on Source 2) THEY WON'T RELEASE IT TO THE PUBLIC.
maybe valve is just lazier these days after all them steam profits. nah but realistically I'm sure they have their goals they want to meet, and they time take and effort to meet halfway. Maybe at some point Gabe and others realized things we don't know publicly.
That final section sums up modern Valve in a nutshell. Nobody has any god damn idea what they're doing because there's absolutely no direction. I bet Source 2 is nowhere near finished because the four people sitting in a closet somewhere working on it in their spare time left and the others are too busy experimenting.
I can't help but feel that it's a case of too little too late. I'm sure Valves own Source 2 games will be good, their games always are but at this moment Unreal and Unity are becoming industry standards and by the time they get Source 2 into developers hands it will probably end up niche use.
How I see it is, Valve is both waiting for the right time, the right place to unveil and release it - as well as to ensure it has an edge over anything else also being released. Alternatively, with Tools and creation being strongly incentivized, how I usually compare it is the logic that Valve wants Source 2 to be Ready and Done, more 'Complete' than Source 1 ever was, wherein, Garry's Mod and all of its tools and modding capability that uses the engine to such lengths? They would want the engine and something comparable to GMOD 2 being on the ready - and THEN some. Source Vanilla vs Current Source 1 are leaps ahead, Source Launch/Vanilla is ugly as sin and didn't age well.
So, as soon as the tools, engine, modding capabilities are refined much in the way they like to refine Games themselves are in the okay? Then it will be good to go. No betas, no slow launches, just a finely-wrapped present out the door.
As for the final point with Newell's son, I see it as no one wanting to risk saying ANYTHING about the project, that people are afraid of leaks so much so that no one talks about it without Gabes' own consent - no leaks, no slip-ups, people keep their mouths shut - they don't want to 'falsely overhype' like what happened with HL2 and then their servers being hacked, causing a lot of damage. So, being tightly lipped even to family, sounds Normal to me.
Is it possible that the next evolution for games from valve won't be a game? What if it's an entire game development kit that is more comprehensive than something like unreal 4 or unity, requiring much less coding, and more user interactivity? Therefore even lowering the skill ceiling and learning curve for game development? For an example, years ago games had to be developed from the engine up with practically an expert in like no less than 4 fields of computer development. Even DOOM (90's) had a team of 4 people. Nowadays with things like blender, gimp, and unreal + 1000's of other easy to use packages, games can be built by 1 person. They can be built much faster. I think the next logical step is to make a dynamic system with all included, and limited code.
It's not really comprehensive when you brief over 99% of the actual observable progress on Source 2 so far. Things like improved Hammer, new Lua API, new engine features, Paranoma intergration, and various changes to asset formats should at least be mentioned in a "comprehensive" compilation to showcase Source 2's growth since its first launch with Dota 2 Reborn.
am i the only one who isn't hyped at all by this? yeah,i'd love to see source 2 happening,but really,we're running the same road we did with episode three. lots of leaks. a few announcements. no evidence. no result. this is gonna end up being just a meme
It feels like Valve is stuck trying to get Source 2 right for the community before they can confidently build HL3 into it.
It also feels like Source 2 and VR are tied together in some way.
VR is interesting because it's a new medium with no Language yet. In the early days of Film there's was no Language to it, just expirements. Same with the early days of video games.
It Valve intends for HL3 to be a VR experience, or something similar, they wouldn't want it to be an expirement like The Lab.
But weve already heard thats, supposedly, not their intentions.
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What Everybody Dislikes About Pubg Twitter and Why
The feedback is provided in a personal and interactive way. It is not given mostly because people dont ask for it-theyre just not aware that they can ask for it, and many people lack the skills to get the information they need. If people seek their own feedback at one time that is quite beneficial for them, theyll be more open to receiving the feedback. Also, the majority of people prefer to get negative feedback privately. Contrary to popular misperceptions, they want on-the-job feedback--they want to know how they are doing, what is going well, and what things do they need to work on. No need to consider about acknowledgments, just make certain you can take care of the messages fast enough and return a 204. Be sure to keep and eye on the logs to see whether your messages come through.
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