CS:GO zombie escape mod multiplayer gameplay on extreme II of the Final Fantasy VII Mako Reactor map ( ze_ffvii_mako_reactor ) played by SoadY on the Mapeadores Server Sunday 01st May 2016 at 13:16PM BST. Recorded with the software Shadowplay at 1440p 60fps.
http://fonts.spddl.de/ using the Hemi Head 426 font. Verify the game cache to delete the font.
[My launch and console commands]
Take caution and read online threads before making launch command changes. Use at your own discretion.
-high (Automatically makes the game an high priority)
-novid (Loads the game without the video)
-nojoy (Removes the joystick support)
+mat_queue_mode 2 (default -1 automatic detection 2 Force uses multi-threaded mode)
cl_forcepreload 1 (Preloads maps)
fps_max 300 (0 Unlimited) rest capped
cl_disablehtmlmotd 1 (0-1) disables adverts
cl_showfps 1 (0-4?)
P90 | Asiimov - Minimal Wear
P250 | Wingshot - Minimal Wear
★ M9 Bayonet | Tiger Tooth - Factory New
[Map and server information]
Game: Counter-Strike: Global Offensive
Mod: Zombie Escape
Map Size: 121MB
Map Creator: Hannibal
Map Download: N/A
Difficulty: Extreme II
Ported by: rulesofp https://rulesofp.wordpress.com/
Server Name: [ESP] .: MAPEADORES:. ZOMBIE ESCAPE | FastDL
Server Location: Spain
Server IP: 22.214.171.124:27040
Slots: 60 slot Zombie Escape Server
Active players while recording: 56 players
Date and time recorded: Sunday 01st May 2016 at 13:16PM BST Afternoon
Aspect Ratio: 16:9 Widescreen
Video Quality: 1440P HD
FPS: 60 FPS
FPS Counter: DXtory
In-Game Video Settings: Max graphics (Effects lowered to Medium) and 4XMSAA
Recording Software Used: ShadowPlay - Manual Mode, 2560x1440P, 100 bitrate @ 60fps
Rendered/Compression Software Used: Sony Vegas
Power Management Mode set to Prefer Maximum Performance through the NVIDIA Control Panel for CS:GO only with Shader Cache set to off.
[My rendering settings]
Disable resample, untick maintain aspect ratio, add colour correction, add sony levels, add sharpen, reduce audio levels and add the fade in fade out effect.
MainConcept AVC/AAC (*mp4;*.avc) Internet HD 1080P with custom settings tailored to my requirements. 2560x1440P frame size, High profile, 60 framerate, left the two options inbetween unticked, none progressive scan, 1.0000 aspect ratio, reference frames 2, constant bitrate 50,000, number of slices 12, render using GPU if available, enable progressive download ticked and video rendering quality best.
I do not take any credit for the game, the music or the map that has been recorded. I do not own any in-game features, sounds, player models, community related content etc. The Counter-Strike games belong to and are owned by Valve, all I claim credit for is the actual map recording. The game Counter-Strike: Global Offensive is community ran on its custom modded servers and I have absolutely no control over what is included in the maps, the mods, the servers or the way the players choose to behave in-game.
I do not condone piracy downloading check the Steam platform for Valve titles.
Ideas taken from the Square Enix produced Final Fantasy VII game. Credit also to Hannibal and Kaemon for the Final Fantasy project built through the Source engine.
A big thank you as always to rulesofp for doing some marvelous work behind the scenes porting Zombie Escape maps over to the game Counter-Strike: Global Offensive.
[Steam contact details]
Steam Name: Silas
Steam Community: http://steamcommunity.com/id/ApplaudTheGreat/
[My Favourite Populated Global Offensive Zombie Escape Servers]
MAPEADORES - Zombie Escape - [Europe] 126.96.36.199:27040
GFLClan.com - Zombie Escape - [USA] - 188.8.131.52:27015
SteamGamers - Zombie Escape - [USA] - 184.108.40.206:27015
POSSESSION - Zombie Escape - [Japan] - 220.127.116.11:27017
Operating System: Microsoft Windows 10 Home
CPU: Intel Core I7 4790K @ 4.5GHz Devil's Canyon Haswell
Motherboard: Gigabyte Z97X-SOC Force
RAM: 16GB Dual Channel DDR3 2133MHZ 16 GB (2x8)
Cooler: Asetek 570XL 240MM
Power Supply: EVGA SuperNova G2 1000W 80 Plus Gold
Case: NZXT H440 Midi-Tower
Monitor: Asus PG278Q ROG Swift @ 1440P 144HZ and a Dell UltraSharp U2713HM @ 1440P 60HZ
Video Card: Gigabyte GTX 980 G1 Gaming
SSD: 250GB Samsung Evo 840
SSD2: 500GB Samsung Evo 850
HDD1: 932 GB Seagate Barracuda
HDD2: 932 GB Western Digital
HDD3: 932 GB Western Digital
Keyboard: Razer Deathstalker Expert Gaming Keyboard
Mouse: Razer Deathadder 2013
Mouse Mat: Razer Goliathus Control
Controller: DualShock 4
Headset: Kingston HyperX Cloud
Office Chair: Ikea Markus Swivel Chair
Desk: Ikea Malm Desk
+DynoResai I don't like intros. A professional looking outro would be brilliant but I am not creative enough to build something special. I had a close friend of mine sort me out with a basic banner and avatar in the past and I have used them ever since.
well im pretty on on Steamgamers but if there is an admin and if its an event map door huggers will be kicked and all of us becomes complete negev users
btw ty for replying :) i have been watching your vids since 2014
i was gonna download css just to play ZE but i was just 9 at the time now im 12 and i bought csgo with my own money and i didint know csgo had ZE so i know where to go from the maps since i can remember your vids when i play ZE
+Neggaf Koops I play on it from time to time, not a great deal. SteamGamers is always well stocked with no tryharders so it can be difficult to pick up recordings on the server.
GFL and Mapeadores have the capability of beating maps with the right playerbase and overplay maps to death so everyone is on the same wave length.
+bssb 2 If the weapon you downloaded includes a weapon_ name of gun in the scripts folder then open the text document up and set "builtRightHanded" to "0 or 1". Set it to the opposite of the number shown and save.
If the weapon skin doesn't have a script text document you will have to download another skin online that does and copy it over. I used to have a site link that let you download the default text document scripts for each weapon I have forgotten the site so that is the next best thing to do.
+Anes Elezovic Font information is in the description. Will reposition it near the top.
cl_crosshair_drawoutline 1, cl_crosshairthickness 1.5, cl_crosshair_outlinethickness 1.5, cl_crosshairstyle 4, cl_crosshairsize 2, cl_crosshairgap -1, cl_crosshairdot 0.
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