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WEAPON FACT CHECK – MSMC vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: MSMC HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, MSMC is depicted as high-damage SMG, inflicting equal or greater damage than most assault rifles, or even machine guns. DAMAGE ► REALITY In real life, MSMC fires 5.56x30mm rounds, shorter than conventional 5.56 rifle rounds but with similar levels of stopping power. WEAPON: MSMC DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, MSMC is depicted with capacity of 30 rounds or 40 with Extended Clip, low for SMGs but equal to most assault rifles. CAPACITY ► REALITY In real life, MSMC holds 30 rounds of custom 5.56x30mm calibre, and thus cannot utilise NATO-compliant high-cap magazines. WEAPON: MSMC DEPICTION OF CAPACITY ► INACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, MSMC is depicted as firing 750 rounds per minute, low for SMG but equal to many assault rifles and machine guns in-game. FIRE RATE ► REALITY In real life, MSMC’s fire rate is classified, but leaked weapon data from Ordnance Factories Board indicates likely rate of 900 RPM. WEAPON: MSMC DEPICTION OF FIRE RATE ► INACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, MSMC is depicted as high-recoil weapon, demanding short, controlled bursts if engaging targets outside of close quarters. RECOIL ► REALITY In real life, MSMC is personal defence weapon, able to deliver stable, accurate fire at range without recoil of earlier carbine prototypes. WEAPON: MSMC DEPICTION OF RECOIL ► INACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, MSMC is depicted throughout campaign as enemy weapon, wielded by Pakistani ISI operatives when assaulting player’s unit. FACTION ► REALITY In real life, MSMC is produced in India, which regards Pakistan as possible national security threat, and bans all arms exports to Pakistan. WEAPON: MSMC DEPICTION OF FACTION ► INACCURATE OVERALL DEPICTION ► HALF ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 4009 SEX-POSITIVE GAMER
WEAPON FACT CHECK – HAMR vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: HAMR HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, HAMR is depicted as high-damage LMG, delivering damage equivalent to most light machineguns and assault rifles in-game. DAMAGE ► REALITY In real life, HAMR fires 5.56 NATO rounds, delivering stopping power equal to most other assault rifles and LMGs currently in service. WEAPON: HAMR DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, HAMR is depicted with capacity of 75 rounds or 100 with Extended Clip, low if compared with other LMG weapons depicted in-game. CAPACITY ► REALITY In real life, HAMR traditionally loads magazines of 20 or 30 rounds, but also NATO-compliant high-cap magazines, up to 100 rounds. WEAPON: HAMR DEPICTION OF CAPACITY ► ACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, HAMR is depicted as shooting 940 RPM during initial 0.5 seconds of fire, before dropping to 625 rounds per minute afterward. FIRE RATE ► REALITY In real life, HAMR fires 650 rounds per minute, with in-game ability to fire faster rounds unsubstantiated by HAMR’s tech specifications. WEAPON: HAMR DEPICTION OF FIRE RATE ► INACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, HAMR is depicted as low-recoil LMG, able to deliver accurate and sustained fire with little recoil, after initial 0.5-second burst. RECOIL ► REALITY In real life, HAMR fires 5.56 NATO rounds, resulting in less recoil compared to weapon variants configured for larger 7.62 calibres. WEAPON: HAMR DEPICTION OF RECOIL ► ACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, HAMR is depicted throughout campaign as primarily foreign weapon, fielded by hostile mercenaries and U.S. allies operating abroad. FACTION ► REALITY In real life, HAMR is developed and produced exclusively for U.S. forces and is unlikely to be made available for export to hostile militaries. WEAPON: HAMR DEPICTION OF FACTION ► INACCURATE OVERALL DEPICTION ► HALF ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 255 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “Gears of War 4”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “GEARS OF WAR 4” ... 1 YET ANOTHER TOKEN FEMALE LEADER SHOVED INTO A MILITARY SHOOTER? SAD! 2 HERO’S CREW COMPRISED ENTIRELY OF MINORITIES AND WOMEN? SAD! 3 REBEL LEADER PORTRAYED AS YET ANOTHER TOUGH, TOKEN FEMALE? SAD! 4 LOCUST QUEEN’S GRANDDAUGHTER INEXPLICABLY DEPICTED AS LATINA? PHONY! 5 FEMALE REBEL LEADER DEPICTED AS A HEROIC BADASS, TO APPEASE FEMINIST CRITICS? SAD! 6 HERO’S FATHER DEPICTED AS AN UNREPENTANT JERK TOWARDS HIS KIDS? PHONY! 7 FEMALE ALLY SHOEHORNED INTO A GAME ABOUT GRITTY, SAVAGE GROUND WARFARE? SAD! 8 ARMED SERVICES DEPICTED AS TYRANNICAL, RATHER THAN HEROIC? PHONY! 9 ENTIRE PLOT REVOLVES AROUND FEMALE ALLY TRYING TO LOCATE HER FAMILY? SAD! 10 TWIST ENDING REVEALS FEMALE ALLY TO BE THE KEY TO UPCOMING SEQUELS? DOUBLE-SAD! 11 GEARS OF WAR 4: A ONCE-MANLY FRANCHISE RUINED BY SJWs! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 170 SEX-POSITIVE GAMER
FEMINIST GAME REVIEWS “Half-Life 2”: Overview
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com + FEMINIST GAME REVIEWS “HALF-LIFE 2” #001: OVERVIEW Welcome to the first video in this four-part miniseries. ... So this is it, the granddaddy of acclaimed first-person shooters. Look up any game publication’s list of best videogames in history. “Half-Life 2” appears on these lists more than any other PC shooter. Its ranking exceeds even that of “BioShock” or “Doom”. Since its release in 2004, “Half-Life 2” has only grown in repute. Its universe has been the subject of numerous fan projects and mods. But why does “Half-Life 2” endure to this day? What about the game resonates with so many gamers? Is it simply the technological leaps “Half-Life 2” pioneered? Or is it something more fundamental, grounded in the game’s narrative? ... “Half-Life 2” is a sci-fi reimagining of George Orwell’s novel, “1984”. “1984” is about a future under totalitarianism. Torture, mind control, and surveillance have become commonplace. The masses live in powerless, brainwashed fear. “Half-Life 2” explores comparable themes, albeit with more guns and aliens. The game takes place two decades after the first “Half-Life”. A faceless alien empire known as the Combine has conquered humanity. They’ve installed a human puppet regime to control Earth. But against overwhelming odds, a hero emerges, albeit not your typical hero. ... You play Doctor Freeman, an MIT graduate from the first “Half-Life”. In that game, a teleportation test leads to aliens flooding the Black Mesa labs. As a result, you must help your fellow researchers to escape. In “Half-Life 2”, you mysteriously awaken from stasis after two decades. The world has changed under Combine rule. Yet you have no time to catch up, because your old allies are counting on you. Granted, you’re just a scientist who was lucky to survive Black Mesa. But your allies believe you can inspire people to rise up and fight the Combine. ... “Half-Life 2” is more than a cult classic. Over the years, twelve million copies of the game have been sold. The game spent a whopping five years in development. Upon release, “Half-Life 2” received universal acclaim from critics. It later went on to garner almost eighty awards and nominations. Many of these accolades were for its advancements in game technology. After all, “Half-Life 2” set a new bar for realism and physics. Even most modern games fall short of this bar. In “Half-Life 2”, for instance, picking up an object is actually possible. Few videogames today allow such realistic freedom, besides maybe “Deus Ex”. ... Just as impressive as the gameplay, however, is the narrative. It’s a far cry from the macho posturing found in franchises like “Call of Duty”. Your character is far from a wisecracking beefcake hero. You’re an everyman scientist, forced into fighting to save your friends. Nor are you a lone-wolf saviour, rescuing the helpless masses. Instead, you work with a diverse cast of characters, refreshingly free of stereotypes. Feminist gaming isn’t just about women, but all underrepresented voices. That’s what makes “Half-Life 2” worthy of a feminist critique. The game is about everyday people, struggling to make a difference in their world. ... “Half-Life 2” isn’t perfect, but it raises the bar for feminism in gaming. This miniseries will look at how the game defies the usual clichés. Our second video will look at the diversity of characters in “Half-Life 2”. Our third video will look at the agency such characters exert on the game’s narrative. Our final video will look at the legacy that “Half-Life 2” has left for developers today. In the meantime, thanks for watching. We’ll end with some footage of ourselves employing physics against our enemies. Till next time, farewell. ...
Views: 76 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “The New Colossus”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “THE NEW COLOSSUS” ... 1 HERO’S DAD DEPICTED AS A RACIST CONSERVATIVE, TO SATISFY LIBERALS? PHONY! 2 HERO SAVED FROM NAZIS BY HIS PREGNANT GIRLFRIEND, TO MAKE FEMINISTS HAPPY? PHONY! 3 AMERICAN RESISTANCE LEADER PORTRAYED AS A RADICAL BLACK FEMALE? SAD! 4 GAME BLAMES WHITE, CHRISTIAN AMERICANS FOR NAZI SUCCESS IN AMERICA? PHONY! 5 BLACK RADICAL INEXPLICABLY TAKES OVER AS KREISAU CIRCLE LEADER? SAD! 6 THEMES OF RACIAL HARMONY SHOEHORNED INTO A VIOLENT FIRST-PERSON SHOOTER? PHONY! 7 CONSERVATIVES SHAMED FOR TURNING JEWS AND MINORITIES OVER TO THE NAZIS? PHONY! 8 HERO WILLINGLY RECRUITS COMMUNISTS IN ORDER TO LIBERATE AMERICA? PHONY! 9 HERO SAVED YET AGAIN BY HIS PREGNANT MARY SUE GIRLFRIEND? SAD! 10 GAME’S ENDING VILIFIES LAW-AND-ORDER AMERICANS AS BEING #COMPLICIT? DOUBLE-SAD! 11 THE NEW COLOSSUS: NEW CONTENDER FOR SJW TRASH OF THE YEAR! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 72 SEX-POSITIVE GAMER
WEAPON FACT CHECK – SCAR-H vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: SCAR-H HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, SCAR-H is depicted as high-damage automatic rifle, inflicting greater damage than any other automatic weapon besides Mk 48. DAMAGE ► REALITY In real life, SCAR-H fires 7.62 NATO rounds, boasting higher stopping power than 5.56 rounds used in most NATO assault rifles today. WEAPON: SCAR-H DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, SCAR-H is depicted with capacity of 30 rounds or 40 with Extended Clip, identical to other automatic assault rifles depicted in-game. CAPACITY ► REALITY In real life, SCAR-H holds 20 rounds of 7.62 calibre, and thus cannot load NATO-compliant high-capacity magazines, due to calibre differences. WEAPON: SCAR-H DEPICTION OF CAPACITY ► INACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, SCAR-H is depicted as firing 625 rounds per minute, slowest amongst all automatic assault rifles in-game, except for AN-94. FIRE RATE ► REALITY In real life, SCAR-H fires 600 rounds per minute, comparable to in-game depiction, and to battle rifles influencing SCAR’s weapon design. WEAPON: SCAR-H DEPICTION OF FIRE RATE ► ACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, SCAR-H is depicted as high-recoil weapon, requiring careful control and short bursts to connect with tangos at range. RECOIL ► REALITY In real life, SCAR-H fires powerful 7.62 rounds, with higher recoil making weapon more suited for designated marksman role. WEAPON: SCAR-H DEPICTION OF RECOIL ► ACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, SCAR-H is depicted throughout campaign as U.S. weapon, employed exclusively by Navy personnel and SEAL Team Six. FACTION ► REALITY In real life, SCAR-H was initially commissioned and designed for U.S. military, which remains SCAR-H’s largest purchaser worldwide today. WEAPON: SCAR-H DEPICTION OF FACTION ► ACCURATE OVERALL DEPICTION ► MOSTLY ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 180 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Black Mesa”: Chapter 08 ◄On a Rail►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #08: 036 ... COMBAT UNITS KILLED: 024 XEN ALIENS KILLED: 012 KILLS SO FAR: 114 ... [powered by December Update]
GAME VERSUS REALITY IN “Global Offensive”: M4A4
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + GAME VERSUS REALITY IN... “GLOBAL OFFENSIVE” EPISODE: M4A4 ... 01 Welcome to “Game vs. Reality”. 02 I am Theranos, the machine-learning AI that narrates this series. 03 In this episode, we will look at the M4A4 in “Global Offensive”. 04 How closely does the gun resemble its real-life counterpart? 05 We will analyse cost, faction, capacity, fire rate, and damage. 06 Oddly, the game’s M4A4 visually resembles a real-life M4A1. 07 But for consistency, we will assume it is a rebadged M4. ... 08 Let us start with cost and faction. 09 In-game, the M4A4 costs 3,100 USD to purchase. 10 In reality, the M4 is less expensive. 11 On average, a new M4 costs less than 1,000 USD. 12 However, the game correctly depicts the gun’s faction. 13 The M4 is the service rifle of the American military. 14 It is also used by police units worldwide. 15 The gun is rarely seen on the black market. 16 Reports to the contrary usually stem from Syrian theft. ... 17 Now let us move onto capacity and fire rate. 18 In-game, the M4A4 uses 30-round magazines. 19 In reality, this is correct for the M4. 20 Magazines are also available in 20-, 40-, and 90-round capacities. 21 Moreover, the game correctly depicts the gun’s fire rate. 22 In-game, the M4A4 fires 666 RPM. 23 In reality, the M4 fires at a similar 700 RPM. 24 Thus, the game correctly depicts capacity and fire rate. ... 25 Finally, let us end with damage. 26 In-game, the M4A4 delivers moderate damage. 27 With armour, a target can survive 1 headshot. 28 In reality, the M4 is deadly. 29 The gun fires 5.56 NATO rounds. 30 These are smaller but faster than 7.62 Soviet rounds. 31 They deliver comparable stopping power, and more tissue damage. 32 Thus, the game incorrectly depicts the gun’s damage. 33 Ultimately, the game semi-correctly depicts the M4. 34 You can comment below, if you disagree with this assessment. 35 Our next episode will look at the MP9. 36 We hope to see you then. ... [powered by aim_aetherland.bsp]
FEMINIST GAME REVIEWS “Half-Life 2”: Agency
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com + FEMINIST GAME REVIEWS “HALF-LIFE 2” #003: AGENCY Welcome to the third video in this four-part miniseries. ... In our previous video, we explored diversity in “Half-Life 2”. Now let’s take a look at agency. How much agency do you have over the game’s narrative? Can you choose an approach other than killing everyone? How much agency do other characters have over the narrative? Do they have an active role, or are they helpless victims needing rescue? These concepts are known as player agency and character agency. So let’s examine which characters have agency in “Half-Life 2”. ... “Half-Life 2” is a milestone in feminist gaming. But despite its advances, the game is primarily still a linear sci-fi shooter. Sometimes, you progress in the game by solving puzzles. Here, you can see us using physics to move a ramp into position. Mostly though, you progress in the game by shooting things. Like we said, it’s a linear sci-fi shooter. You don’t make moral choices like you would in more modern sci-fi games. Such games include the “BioShock” and “Mass Effect” franchises. Agency in “Half-Life 2” is arguably more primitive than in modern franchises. ... However, keep in mind the game came out back in 2004. This was long before the era of games like “BioShock” or “Mass Effect”. When “Half-Life 2” was released, it was most renowned for its humanity. Like “Half-Life”, “Half-Life 2” proved shooters didn’t have to focus on killing. Rather, large segments could simply focus on characterisation. This was a time when mindless shooters like “Quake” dominated the market. The “Half-Life” games represent a break from tradition. The original was known for its believable world. However, the depiction of this world was limited by the game’s technology. “Half-Life 2” pushed those limits. The result was a videogame epic where interacting with others felt real. ... What about the agency of other characters in the game? Sure, Doctor Freeman is the central hero. But other characters also have a role in shaping the plot and saving Earth. Consider Doctor Mossman, for instance. She’s one of the game’s more visible women characters, besides Alyx. However, Mossman’s not in the game to look pretty or need rescuing. Her motives are surprisingly complex, especially for a woman character. In fact, Mossman is vital to the course of the narrative. Her cunning enables her to play both sides in a gamble for Earth’s future. ... Of course, Alyx is the other prominent woman character in “Half-Life 2”. Not only does Alyx defy the usual stereotype of girls as helpless damsels. She does quite a bit of saving herself. Here, she’s rescuing her father, Doctor Vance. Alyx’s rapport with her father is worth noting. The game depicts how their relationship motivates each other to keep fighting. Doctor Vance himself is a unique presence. Seeing a disabled, elderly, and educated man of colour in a videogame is a rarity. That’s why the fact he spends half the game in captivity is a bit disappointing. ... Still, even minor characters in “Half-Life 2” have a hand in saving humanity. This includes the ragtag rebels who rise up to assist you. Clearly, you’re not there to rescue the helpless locals. Rather, the locals are the ones helping you to fight back, as your collaborators. Ultimately, “Half-Life 2” is a rare breed of shooter. It’s one where ordinary people have a chance to be as heroic as you. Our final video will explore the legacy “Half-Life 2” has left for today’s developers. In the meantime, thanks for watching. We’ll end with some footage of ourselves partaking in rowdy urban warfare. Till next time, farewell. ...
Views: 29 SEX-POSITIVE GAMER
2010 - Imagining Love (1080p)
 
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http://megan-robinson-pe0o.squarespace.com/ "...a dance film about two men competing for one woman..." "Megan Robinson made her acting debut at age six, when she convinced the entire staff at her daycare center that she had two older siblings.... While at UCSD she wrote, produced, and starred in her first short film, Imagining Love, which won Best Cinematography at the Up&Coming Film Festival, and was invited to the Imperial Beach Film Festival..." directed by: Megan Robinson co-directed by: Echo Zen Bad Girl Media Solutions Group
Views: 62 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “Battlefield 4”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “BATTLEFIELD 4” ... 1 TOKEN BLACK MALE TACKED ONTO PLAYER’S SQUAD, TO SATISFY DIVERSITY QUOTAS? PHONY! 2 CHINESE CIVILIANS SENSITIVELY PORTRAYED, TO HUMANISE ENEMY CHINESE FACTION? PHONY! 3 TOKEN FEMALE CHARACTER MIRACULOUSLY BEATS UP MULTIPLE ARMED MEN? SAD! 4 TOKEN FEMALE ATTACHED TO PLAYER’S SQUAD, TO APPEASE FEMINIST CRITICS OF GAMING? SAD! 5 TOKEN FEMALE ALLY OUTWITS PLAYER’S SQUAD, USING MARY SUE TRADECRAFT SKILLS? SAD! 6 TOKEN FEMALE ALLY RESCUES PLAYER’S SQUAD FROM CAPTURE AND DEATH? SAD! 7 ALL-MALE ENCAMPMENT OF MARINES LED BY A TOKEN FEMALE OFFICER? SAD! 8 PLAYER’S STRANDED SQUAD RESCUED BY TOKEN FEMALE OFFICER AND HER UNIT? SAD! 9 RANDOM ASIAN DUDE MAGICALLY STOPS EVERYONE FROM KILLING EACH OTHER? PHONY! 10 FEMALE AND MINORITY ALLIES RISK THEIR LIVES TO SAVE THE DAY? DOUBLE-SAD! 11 BATTLEFIELD 4: BLATANTLY FEMINIST, AGENDA-PUSHING RUBBISH! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 37 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Black Mesa”: Chapter 04 ◄Office Complex►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #04: 013 ... COMBAT UNITS KILLED: 000 XEN ALIENS KILLED: 013 KILLS SO FAR: 013 ... [powered by December Update]
Views: 25 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “BioShock Infinite”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “BIOSHOCK INFINITE” ... 1 STORYLINE SEEKS TO DEPICT WHITE PEOPLE AS SMUG, CHEERFUL RACISTS? PHONY! 2 PATRIOTIC FERVOUR AND CHRISTIAN VALUES DEPICTED AS BEING SINISTER? PHONY! 3 EVIL VILLAIN REVEALED TO BE AN OLD, WHITE, EVANGELICAL CHRISTIAN MALE? PHONY! 4 FEMALE ALLY DESIGNED TO NOT LOOK LIKE A SLUT, TO APPEASE FEMINISTS? SAD! 5 MINORITIES DEPICTED AS HELPLESS VICTIMS OF WHITE OPPRESSION? PHONY! 6 TOKEN FEMALE ALLY REVEALED TO BE THE GAME’S MOST POWERFUL CHARACTER? SAD! 7 MINORITIES ACT OUT LIBERAL REVENGE FANTASY AGAINST WHITE OPPRESSORS? PHONY! 8 PRETENTIOUS DIALOGUE USED TO GLOSS OVER A NONSENSICAL PLOT? PHONY! 9 FEMALE ALLY’S MUM DEPICTED AS A VICTIM OF MALE MANIPULATION AND VIOLENCE? SAD! 10 TWIST ENDING REVEALS WHITE, MALE HERO TO BE THE ROOT OF ALL EVIL? DOUBLE-SAD! 11 BIOSHOCK INFINITE: INFINITELY ANTI-WHITE, ANTI-MALE RUBBISH! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 66 SEX-POSITIVE GAMER
FEMINIST GAME REVIEWS – The New Order (2014)
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FEMINIST GAME REVIEWS "WOLFENSTEIN: THE NEW ORDER" (2014) OVERVIEW ► released in Q1 2014, “Wolfenstein: The New Order” portrays an alternate timeline where Nazis won WW2, resulting in a global Nazi empire. upon its release, the game received widespread acclaim not only for its polished gameplay, but also the depth of its narrative and characters. unlike most WW2 games that ignore the role of Nazism and racism, “The New Order” frankly portrays Nazi ideology and its human impact. whilst the hero, B.J., may resemble a typical beefcake male, he works alongside characters from different backgrounds, races and genders. this unexpectedly varied cast helps “The New Order” to engage with themes rarely seen in videogames, such as racism, ableism and anti-Semitism. in an industry often criticised for lazy ideas, “The New Order” shows how giving visibility to traditionally ignored groups can improve gaming. VISIBILITY ► whilst a white, male hero might not seem too inspired, B.J.’s reaction to Jewish artefacts and Hebrew indicate he too is Jewish, a rarity in games. B.J.’s closest ally is Anya. far from being a sex object, Anya is a former PhD student who becomes a vital part of the underground resistance. female villains such as Nazi officer Frau are also depicted, though the game thankfully avoids the trope of “bad girls” as sexualised seductresses. less depicted are people of colour, due to the game’s Nazi setting. still, such characters have moments that help to individualise their identities. the game also engages with ableism, through the depiction of characters with disabilities and the impact of Nazism on their lives as a result. such characters aren’t window dressing or helpless victims to be rescued. rather, they take significant and active roles in shaping the narrative. AGENCY ► the game’s narrative revolves around B.J., but his success depends on his allies, most of whom get ample time to shine despite their circumstances. B.J.’s friend Caroline commands the resistance. despite being paraplegic and female, she is depicted as skilled in leading her group to victories. Caroline later uses advanced tech to augment her mobility. but the game makes sure to demonstrate she is as capable before upgrading as after. people of colour are also depicted, albeit with less agency. one character is an African ex-soldier, yet spends half his time literally sitting around. unlike most WW2 games, religion is central to “The New Order”. B.J. realises the Nazis won WW2 by stealing technology from an ancient Jewish sect. though Jews as hoarders of power is an old stereotype, “The New Order” engages it in ways that actually help to humanise its Jewish characters. PROGRESS ► whilst it excels in depicting characters from different backgrounds, “The New Order” is far from the first game to bring depth to its narrative. “Half-Life 2” from 2004 is one recognisable influence, depicting a dystopia where people from all walks of life must cooperate to resist genocide. “The New Order” makes clear its characters are more than mere tokenism. the game’s ending suggests they will be central to future sequels. the game is also part of a broader trend in gaming today, of including characters with whom women and minority gamers can relate and identify. this marriage of gameplay with compelling narrative is one reason “The New Order” has received over 45 nominations and awards since release. in the end, “The New Order” demonstrates how studios can benefit from having more empowering female and minority roles in their games. GAME DIFFICULTY ► ÜBER PRODUCED BY ► FEMINISTE.US/BLOG DIRECTED BY ► V-DAYUCLA.TUMBLR.COM
Views: 272 SEX-POSITIVE GAMER
SLOW MOTION KILLS – Quake 4 (2005)
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + SLOW MOTION KILLS “QUAKE 4” (2005) GAME DIFFICULTY ► GENERAL DIRECTED BY ► V-DAYUCLA.TUMBLR.COM
Views: 172 SEX-POSITIVE GAMER
WEAPON FACT CHECK – AN-94 vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: AN-94 HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, AN-94 is depicted as medium-damage assault rifle, delivering damage comparable to most other assault rifles within class. DAMAGE ► REALITY In real life, AN-94 fires 5.45x39mm rounds, designed to inflict intermediate damage lower than battle rifles but greater than pistol calibres. WEAPON: AN-94 DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, AN-94 is depicted with capacity of 30 rounds or 40 with Extended Clip, comparable with other automatic assault rifles in-game. CAPACITY ► REALITY In real life, AN-94 loads magazines of 30, 45 or 60 rounds, but no high-capacity magazines of 40 rounds are currently known to exist. WEAPON: AN-94 DEPICTION OF CAPACITY ► INACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, AN-94 is depicted as firing at 940 RPM during initial two rounds, before dropping to 625 rounds per minute after initial burst. FIRE RATE ► REALITY In real life, AN-94 shoots at 1,800 RPM during initial two-round burst, although firing rate drops to 600 rounds per minute afterward. WEAPON: AN-94 DEPICTION OF FIRE RATE ► INACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, AN-94 is depicted as low-recoil assault rifle, able to provide consistently accurate fire with virtually no kick, even at range. RECOIL ► REALITY In real life, AN-94 is known for low recoil via integration of specialised receiver mechanism, housed within recoil-reducing polymer shell. WEAPON: AN-94 DEPICTION OF RECOIL ► ACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, AN-94 is depicted throughout campaign as enemy weapon, equipped by both hostile mercenaries and militant allies abroad. FACTION ► REALITY In real life, AN-94 is manufactured exclusively in Russia, which traditionally exports weapons to forces hostile to NATO and U.S. interests. WEAPON: AN-94 DEPICTION OF FACTION ► ACCURATE OVERALL DEPICTION ► HALF ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 420 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Half-Life 2”: Slow-Mo Compilation
 
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... Fifteen years ago, on 13 May 2013, Valve announced the existence of Half-Life 2. Fifteen years later, we decided to count how many enemies Gordon Freeman destroys over the course of history’s most beloved first-person shooter. Now, after months of fragging and recording, we finally know Doctor Freeman’s body count. Hint: The answer is 797. And we documented all those kills in glorious, Matrix-like slow motion. For those who want a more granular analysis, 658 of those dead are Combine units, versus 139 being Xen creatures. Headcrabs might be annoying and deserving of death, but the Combine’s inter-dimensional empire bore the biggest brunt of Freeman’s wrath. One caveat is that we played Half-Life 2 as a survival game, not a COD-like first-person shooter. Some sections in the game, like the mines under Ravenholm, are filled with enemies that respawn forever or are too slow to warrant killing. In such instances, we simply ran past enemies instead of fighting them. When possible, we avoided combat to avoid wasting ammo – and also to avoid filling our hard drives with unnecessary footage. Hard drive space may be cheap, but it’s not free, and we don’t monetise our channel to cover the overhead for these videos. We make them purely for love in gaming. Of the 10 out of 14 chapters played (because not all chapters involve combat), by far the bloodiest ones were “Anticitizen One” and “Follow Freeman”, with body counts of 155 and 101 respectively... and that’s whilst we were trying to avoid combat by running past slow zombies and distracted soldiers. The most idyllic (or boring) chapters were “Water Hazard” and “Highway 17”, where we killed only 49 and 51 enemies respectively. Not coincidentally, those are the chapters most filled with obligatory vehicle sections, where you spend longer on being stuck on props than shooting things. Without question, our two favourite chapters were “We don’t go to Ravenholm” and “Dark Energy”, with the hilarity of the gravity gun and ragdoll physics. Even fifteen years after release, Half-Life 2 and its physics-driven gameplay have yet to be bested by modern AAA franchises like Battlefield or Call of Duty. We did, however, want to showcase Half-Life 2 with the best possible graphics. Whilst Half-Life 2: Update exists, at only 3 gigabytes, the graphical improvements are too slight to justify downloading. Instead, we turned to Cinematic Mod: Awakening – Origins, by far the cleanest fork of Cinematic Mod we’ve ever seen. Whilst Cinematic Mod has a reputation for silly models, Origins is vanilla Half-Life 2 with assets upscaled to stunning 4K, retaining the style of the original. The results are astounding, as seen in our videos. Sadly, Origins is no longer available for download due to behind-the-scenes drama. But we saved a copy for ourselves, and if people ask, we’ll gladly upload it to Google Drive for posterity. Eventually we aim to summate Freeman’s kills in all these games, so we can determine his lifetime body count. We’re still counting the number of enemies felled by Freeman in Black Mesa, Episode One, and Episode Two. But based on footage we’ve analysed and videos edited, we estimate Gordon Freeman has murdered 1,435 enemies over the course of the Half-Life saga. So far we’ve counted around 400 kills in Black Mesa, 100 in Episode One, and 200 in Episode Two. Of course, we still need to upload videos proving our results. We look forward to doing just that in the coming months.
Views: 289 SEX-POSITIVE GAMER
SLOW MOTION KILLS – The New Order (2014)
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + SLOW MOTION KILLS "WOLFENSTEIN: THE NEW ORDER" (2014) GAME DIFFICULTY ► ÜBER DIRECTED BY ► V-DAYUCLA.TUMBLR.COM
Views: 252 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “Battlefield Hardline”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “BATTLEFIELD HARDLINE” ... 1 HERO DEPICTED AS A WRONGLY CONVICTED HISPANIC MALE, TO APPEASE LIBERALS? PHONY! 2 HERO’S PARTNER DEPICTED AS A CASUAL RACIST, WITHIN SECONDS OF INTRODUCTION? PHONY! 3 HERO ALSO PAIRED WITH A TOKEN FEMALE PARTNER, TO APPEASE FEMINISTS? SAD! 4 TOKEN FEMALE PARTNER PORTRAYED AS MORE BADASS THAN HERO HIMSELF? SAD! 5 TOKEN FEMALE PARTNER ALSO RESCUES HERO FROM IMMINENT DEATH? SAD! 6 AMERICAN LAW ENFORCEMENT DEPICTED AS GREEDY AND CORRUPT? PHONY! 7 HERO RESCUED FROM JAIL BY TOKEN FEMALE PARTNER AND HER PALS? SAD! 8 SMARTEST HACKER IN L.A. REVEALED TO BE A TOKEN BLACK MALE? PHONY! 9 WHITE BUSINESSMEN AND COPS DEPICTED AS MORE CORRUPT THAN DRUG DEALERS? PHONY! 10 HERO’S CREW TICKS EVERY BOX ON THE SJW DIVERSITY CHECKLIST? DOUBLE-SAD! 11 BATTLEFIELD HARDLINE: BLATANT SJW PROPAGANDA FROM EA! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 29 SEX-POSITIVE GAMER
WEAPON FACT CHECK – MTAR vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: MTAR HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, MTAR is depicted as medium-damage automatic rifle, designed to inflict intermediate damage at most ranges, with proper attachments. DAMAGE ► REALITY In real life, MTAR fires 5.56 NATO rounds, designed to inflict intermediate damage lower than battle rifles but higher than pistol calibres. WEAPON: MTAR DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, MTAR is depicted with capacity of 30 rounds or 40 with Extended Clip, on par with all other automatic assault rifles in-game. CAPACITY ► REALITY In real life, MTAR holds 30 rounds of 5.56 NATO calibre, and is usable with NATO-compliant high-capacity magazines of 40 5.56 rounds. WEAPON: MTAR DEPICTION OF CAPACITY ► ACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, MTAR is depicted as shooting 750 rounds per minute, average for assault rifle and machine gun categories, but low versus SMGs. FIRE RATE ► REALITY In real life, MTAR fires 750 rounds of 5.56 calibre per minute, on par with most NATO-compliant assault rifles such as M16 weapon platform. WEAPON: MTAR DEPICTION OF FIRE RATE ► ACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, MTAR is depicted as lower-recoil weapon, enabling weapon to excel in both close quarters and engagements at long range. RECOIL ► REALITY In real life, MTAR fires intermediate 5.56 rounds, resulting in lower recoil when coupled with weapon’s ergonomic design and handling. WEAPON: MTAR DEPICTION OF RECOIL ► ACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, MTAR is depicted throughout campaign as primarily enemy firearm, though available to players via recommended loadout. FACTION ► REALITY In real life, MTAR is produced in Israel, which is bound by U.N. treaty from exporting firearms to hostile forces or insurgent threats. WEAPON: MTAR DEPICTION OF FACTION ► INACCURATE OVERALL DEPICTION ► MOSTLY ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 156 SEX-POSITIVE GAMER
2013 - Night of the Living Cupcake (1080p)
 
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One night, a gaggle of kitchen ingredients comes to life, baking themselves into... cake? The idea for a stop-motion short on cupcakes came in fits and bursts. I toyed with the idea for months, but didn't seriously consider it till I began researching previous attempts at stop-motion food, notably by Jan Švankmajer in the 1980s. Eventually I felt informed enough to start shooting, amassing over 2,000 stills that ultimately formed the basis of this short. Visually "Night of the Living Cupcake" harkens back to Švankmajer's surrealism and photography -- the graininess, for instance, echoes the film stock used by Švankmajer in the 1980s. But whereas Švankmajer's work often suggests malevolence behind objects springing mechanically to life, here we try to convey a sense of childlike wonder. Stop-motion's defining quality to me is its ability to infuse objects on film with tactile feeling. In the end, I simply wanted to craft something that would make my friends smile on New Year's. Hopefully it makes others smile too. :-) directed by: Echo Zen
Views: 176 SEX-POSITIVE GAMER
2013 - CFHC Promotes Access (1080p)
 
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Last year the Reproductive Health Interest Group (RHIG) began collaborating with CFHC on advocacy ads for sexual health. In the process, a crew of RHIGers and V-Day warriors pulled together to form RHIG 2.0, UCLA's first women's media advocacy org -- and our latest piece is this 35-sec short, on how women of all backgrounds deserve access to affordable birth control! TRANSCRIPT "When I'm creating..." "Exploring my world..." "Studying for exams..." "Communicating my ideas..." "There's one thing I should always feel sure about..." "My access to affordable birth control..." "...because it helped me finish school and earn my degree." "...because it helps me pursue my goals and dreams." "...because it helps me protect my health, and my future." directed by: Echo Zen Reproductive Health Interest Group (RHIG)
Views: 106 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “Mirror’s Edge Catalyst”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “MIRROR’S EDGE CATALYST” ... 1 HERO DEPICTED AS A HEADSTRONG BIRACIAL FEMALE, TO SATISFY FEMINISTS? SAD! 2 HUGE CORPORATIONS DEPICTED AS COMPLICIT IN SUPPRESSING FREEDOM? PHONY! 3 WHITE, MALE ALLY DEPICTED AS A LOATHSOME JERK, FOR POLITICAL CORRECTNESS? PHONY! 4 GAME DESIGNED AS A BLATANTLY PACIFIST, OPEN-WORLD GTA CLONE? PHONY! 5 HERO FORCED TO FIGHT WITHOUT FIREARMS, TO APPEASE PACIFIST LIBERALS? PHONY! 6 HACKER ALLY PORTRAYED AS AN AUTISTIC WOMAN OF COLOUR, TO SATISFY SJWs? SAD! 7 REBEL LEADER PORTRAYED AS A RADICAL BLACK FEMALE, TO INDULGE SJWs? SAD! 8 VILLAIN PORTRAYED AS YET ANOTHER WHITE MALE, FOR POLITICAL CORRECTNESS? PHONY! 9 HUGE CORPORATIONS REVEALED TO POSSESS EVIL MIND-CONTROL TECH? PHONY! 10 GAME MORE FOCUSED ON SETTING UP A SEQUEL THAN BEING ANY GOOD? DOUBLE-SAD! 11 MIRROR’S EDGE CATALYST: A CATALYST FOR FRANCHISE FAILURE! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 33 SEX-POSITIVE GAMER
2013 - Condom Ninja vs. HIV (1080p)
 
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UCLA's Center for HIV Identification, Prevention and Treatment Services put out a call for folks to submit creative presentations about HIV/AIDS. Some part-time ninjas and a children's animator chose to heed the call, producing this live-action short on fighting ignorance with... ninjas, of course. This short represents 50 hours of Ramen noodles and a commitment to health as a human right. Enjoy! :-) TRANSCRIPT [Younger brother and older sister do stuff in a kitchen] SISTER: Where we live, my brother gets a lot of abstinence-only education, where the teachers are banned from teaching students how to protect themselves. So I teach my brother about condoms, so he can help to stop HIV in our communities. Here's how I explain it... [In an abstract representation of a vagina, Condom Ninja and HIV face off] NINJA: This is your reproductive tract. This is HIV. And I... am condom ninja! [Condom and HIV fight to the beat of videogame music, with HIV losing humiliatingly] NINJA: Fool! Don't you know condoms are 85% effective at preventing HIV?! [Back in the kitchen, sister hands condoms to her brother] SISTER: So if you believe in protecting your friends and family from HIV, start promoting condom use in your community today. directed by: Echo Zen Reproductive Health Interest Group (RHIG)
Views: 1013 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Black Mesa”: Slow-Mo Compilation
 
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... The existence of Black Mesa was revealed in late 2004, followed by an official trailer in 2008, and then 4 years of... nothing. After picking up two “Vaporware of the Year” awards in 2009 and 2010, the team finally proved in 2012 they were still alive, posting 8 new screenshots on 11 June. Now, exactly 6 years since that shocking day, we’ve finished counting every kill in Black Mesa, part of our larger quest to determine Gordon Freeman’s body count. Excluding the boss fights in Xen, which as of this morning remain unfinished (and should stay that way), we’ve found that Freeman shoots, explodes or crowbars 400 enemies over the course of Black Mesa. Combined with his other 797 kills in Half-Life 2, this brings his aggregate body count to 1,197, not including Episode One or Episode Two. Those will come later. Of course, this will doubtlessly raise questions from diehard fans who might wonder why we didn’t play Half-Life or Half-Life: Source instead, or why we skipped certain chapters or sections. The answer to the first question is simple: If we’re spending 10 straight weeks on mastering/recording 10 chapters of the original Half-Life saga, we want to capture footage at maximum fidelity, in terms of graphics and physics. Black Mesa is prettier and blessed with more epic ragdolls than Half-Life, and we’re shallow enough to care. After all, it makes a difference when we launch grenades into squads of enemies. Another question is why we recorded only 10 out of 14 chapters. Again, the reason is simple: If we’re not required to fight something, we don’t. In fact, one can easily beat the first 3 chapters of Black Mesa without firing a shot or swinging a crowbar. This is an evolution of our approach to Half-Life 2, which we previously played. With Half-Life 2, we also skipped combat whenever possible, but we rarely had space in each 2-minute episode to show how. Black Mesa has fewer kills per chapter, so we have space to show the amusing ways in which we dash past enemies before they can react to us. The finale of “Power Up” is one example – we replayed it dozens of times before finally achieving an almost-perfect, almost-no-damage run toward the exit. For those wanting a breakdown of Freeman’s body count in Black Mesa, he massacres 189 humans and 211 aliens over the course of the game, making Freeman a nearly equal-opportunity mass murderer. This is in stark contrast to Half-Life 2, where Freeman kills 797 enemies but only 139 are Xen creatures, whilst the other 658 are Combine unit. For all its emphasis on puzzles and physics, Half-Life 2 is much more of a conventional shooter where you fight primarily bad guys with guns, whereas Black Mesa is more of a survival game where your biggest concern is how to survive or avoid creepy aliens. Excluding chapters where one can avoid combat entirely, the most peaceful chapter in Black Mesa is “Apprehension”, where only 10 enemies force you to kill them – you can run past every other enemy in the chapter, even the feared Black Ops. Meanwhile, the most violent chapter is indisputably “Surface Tension”, where we were forced to murder 123 enemies over the course of longest chapter in the entire game. We were so sick of replaying it that we didn’t even bother to kill the Gargantua at the end. Normally you need to order an airstrike to kill it and proceed to the exit, but you can see in that episode we simply raced to the exit before the Gargantua could reach us and kill us. Sometimes pacifism is more efficient. After 22 consecutive weeks of Half-Life 2 and Black Mesa, we need to take a break now and recuperate before moving onto the final instalments of Freeman’s life, i.e. Episode One and Episode Two. We realise that, despite the popularity of kill count videos for famous films, not many seem interested in knowing the body count for gaming’s greatest protagonist. That’s okay, though. We make these videos for fun, not profit. Hopefully someone someday will see these videos and enjoy them. “I’m not saying goodbye, Dad...”
Views: 121 SEX-POSITIVE GAMER
WEAPON FACT CHECK – Skorpion EVO vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: SKORPION EVO HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, Skorpion EVO is depicted as low-damage SMG, taking more shots to kill at range than any other weapon, including pistols. DAMAGE ► REALITY In real life, Skorpion EVO fires small-calibre 9mm rounds, trading high-powered calibres for improved handling and manoeuvrability. WEAPON: SKORPION EVO DEPICTION OF DAMAGE ► ACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, Skorpion EVO is depicted with magazine capacity of 32 rounds or 43 with Extended Clip, low for SMG-category weapons. CAPACITY ► REALITY In real life, Skorpion EVO holds 20 to 30 rounds, and for reasons of calibre cannot load NATO-compliant high-cap magazines. WEAPON: SKORPION EVO DEPICTION OF CAPACITY ► INACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, Skorpion EVO is depicted as firing 1,250 rounds per minute or 1,893 with Rapid Fire, highest amongst all primary weapons available. FIRE RATE ► REALITY In real life, Skorpion EVO shoots 1,150 rounds per minute, similar to in-game depictions and comparable with world’s fastest-firing SMGs. WEAPON: SKORPION EVO DEPICTION OF FIRE RATE ► ACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, Skorpion EVO is depicted as high-recoil SMG, with recoil indiscernible in close quarters but uncontrollable at range. RECOIL ► REALITY In real life, Skorpion EVO is known for quality ergonomics and handling, with low recoil when firing lightweight 9mm calibres. WEAPON: SKORPION EVO DEPICTION OF RECOIL ► INACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, Skorpion EVO is depicted throughout campaign as transnational weapon, employed by U.S. forces and hostile insurgent groups. FACTION ► REALITY In real life, Skorpion EVO is manufactured in Czech Republic, which under U.N. treaty bans exports of weapons to hostile insurgent threats. WEAPON: SKORPION EVO DEPICTION OF FACTION ► INACCURATE OVERALL DEPICTION ► HALF ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 105 SEX-POSITIVE GAMER
2012 - Anti-Rape Ninja (1080p)
 
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What happens when the Reproductive Health Interest Group does a stop-motion animated PSA on speaking up against sexual violence? You get the Anti-Rape Ninja, who places blame for rape squarely on rapists, not on the victims or alcohol. Want to see this continuing a web series? Sound off in the comments. :-) TRANSCRIPT [ Music playing downstairs ] BLOKE: Hey girl, you awake? [ Intoxicated groaning ] [ Humming ] [ Shutting door ] [ Locking door ] [ Unzipping pants ] BLOKE: Whoa! Who the hell are you? NINJA: Never mind who I am. I step up when someone tries to have sex with a person without consent. [ Slap ] [ Slap ] [ Slap ] NINJA: You know what causes rape? Alcohol doesn't. Predatory rapists do. directed by: Echo Zen Reproductive Health Interest Group (RHIG)
Views: 196 SEX-POSITIVE GAMER
GAME VERSUS REALITY IN “Global Offensive”: AUG
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + GAME VERSUS REALITY IN... “GLOBAL OFFENSIVE” EPISODE: AUG ... 01 Welcome to “Game vs. Reality”. 02 I am Theranos, the machine-learning AI that narrates this series. 03 In this episode, we will look at the AUG in “Global Offensive”. 04 How closely does the gun resemble its real-life counterpart? 05 We will analyse cost, faction, capacity, fire rate, and damage. ... 06 Let us start with cost and faction. 07 In-game, the AUG costs 3,300 USD to purchase. 08 In reality, the gun is just as expensive. 09 On average, a new AUG costs 3,000 USD, with an ACOG. 10 Moreover, the game correctly depicts the gun’s faction. 11 The AUG is used by military and police units worldwide. 12 The gun is rarely used by insurgents. 13 Reports exist of Hamas and Syrians using the AUG. 14 But these tend to be exceptions to the rule. ... 15 Now let us move onto capacity and fire rate. 16 In-game, the AUG uses 30-round magazines. 17 In reality, this is correct as well. 18 Magazines are even available in 42- or 100-round capacities. 19 Oddly, the game’s magazine is modelled like a 42-round magazine. 20 Presumably, this is purely to “look cool”. 21 However, the game correctly depicts the gun’s fire rate. 22 In-game, the AUG fires 666 RPM. 23 In reality, the gun fires at a similar 680 RPM. 24 Thus, the game correctly depicts capacity and fire rate. ... 25 Finally, let us end with damage. 26 In-game, the gun delivers outstanding damage. 27 The AUG can kill in 1 headshot, even against armour. 28 In reality, the AUG is similarly powerful. 29 The gun fires 5.56 NATO rounds. 30 These are smaller but faster than 7.62 Soviet rounds. 31 They deliver comparable stopping power, and more tissue damage. 32 Thus, the game correctly depicts the gun’s damage. 33 And ultimately, the game correctly depicts the AUG. 34 You can comment below, if you disagree with this assessment. 35 Our next episode will look at the M4A1-S. 36 We hope to see you then. ... [powered by aim_aetherland.bsp]
FEMINIST GAME REVIEWS “Mass Effect 3”: Agency
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com + FEMINIST GAME REVIEWS “MASS EFFECT 3” #003: AGENCY Welcome to the third video in this four-part miniseries. ... In our previous video, we looked at diversity in “Mass Effect 3”. In this video, we’ll look at agency. Agency comes in two forms, namely player and character agency. Player agency is your ability to make ethical choices. Such choices influence the game’s narrative, or your character’s evolution. Character agency is the activeness of other characters in the narrative. Rather than being victims or subordinates, such characters act for themselves. They’re not simply plot devices for motivating the hero. Now, diversity is usually a more popular topic than agency. But arguably, agency matters more. Having diverse characters without agency promotes little more than tokenism. ... Player agency can take different forms, depending on a game’s genre. “Mass Effect 3” does have shooter elements, but it’s primarily a role-playing game. Throughout the game, you’re forced into making countless ethical choices. Your decisions have the potential to shape the fate of the galaxy. “Mass Effect 3” is about more than solving problems through excessive firepower. Your ability as a peacemaker could save or doom everyone around you. ... Freedom of choice forms the backbone of “Mass Effect 3”. Sure, you’ll encounter plenty of cases where diplomacy’s not an option. In such situations, you’ll need guns. But “Mass Effect” empowers you to be more than a gun-toting killer. The game allows you to find solutions that don’t require violence. Here, an alien politician is offering her military to help us with fighting alien robots. In return, she wants us to assassinate her top scientist. Said scientist is working to save a rival species from an extinction-level disease. Well, we chose to ignore the politician and protect her scientist. As a player, you have agency over how violent or peaceful your decisions are. ... What about the agency of other characters you work with? Do they contribute equally to the plot? Or are they just passive bystanders who need you to rescue them? The game is about Commander Shepard saving the galaxy. But “Mass Effect” makes clear that Shepard can’t do it without her allies. Most of them are women and minorities. They’re not side-lined into being subordinates or damsels either. Arguably, they have as active a role in saving the galaxy as you do. ... Your crewmate Liara is an example of this. Liara is a scientist whose research holds the key to stopping the Reapers. You’re deployed to Mars to rescue her from Cerberus, a human militant group. However, Liara is no damsel in distress. She’s depicted as more than capable of handling herself. Granted, her role in the narrative is to help you with saving the galaxy. But Liara is a fleshed-out character with goals, aspirations, and grudges. In other words, she’s more than a plot device for advancing the narrative. ... Another example is Commander Williams. In the game, she becomes the second human in history to become a Spectre agent. You were the first. Obviously, recruiting Williams to your crew would make your job easier. But Williams doesn’t simply roll over and do as you say, just because you ask. You must earn her trust over the course of the game, for her to join you. Ultimately, characters around you exert as much agency over the narrative as you do. You’re the hero, but your allies are the reason you succeed. Our final video will explore the legacy “Mass Effect” has left for today’s developers. In the meantime, thanks for watching. We’ll end with some footage of ourselves trying to talk down Commander Williams. Till next time, farewell. ...
Views: 29 SEX-POSITIVE GAMER
2012 - Condoms Protect the Environment (1080p)
 
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A stop-motion puppeteer, a birth control educator, and a time-lapse artist decided to make a movie. The result was this animated PSA about how family planning leads to greater sustainability, less pollution, and healthier communities. Comprising 2,000+ still photos, it represents a labour of love by the Reproductive Health Interest Group (RHIG) at UCLA, which supports family planning as a commonsense way to positively impact our environment. We hope you enjoy. :-) TRANSCRIPT #FamilyPlanning protects #Environment RHIG @ UCLA presents Want a simple tip for a more sustainable future? How about reducing your environmental footprint through family planning? It makes a lot of sense if you think about it... because family planning gives you the power to plan the number of children... and the energy and resources your family consumes... which means having a positive impact on pollution and waste levels in your community. Here in California, volunteers work to make sure every population has the resources they need to plan their futures, for a safer, healthier California... because it's not just what you do for yourself. It's how you conserve your community's future too. Reproductive Health Interest Group "advocates for healthy communities through family planning and proud supporters of TeenSource's Condom Access Project" directed by: Echo Zen Reproductive Health Interest Group (RHIG)
Views: 174 SEX-POSITIVE GAMER
WEAPON FACT CHECK – MP7 vs. Real Life
 
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WEAPON FACT CHECK: http://v-dayucla.tumblr.com/ + SEX-POSITIVE GAMER Call of Duty: Black Ops II (1080p 60FPS) WEAPON: MP7 HOW ACCURATELY IS IT DEPICTED? WEAPON DAMAGE DAMAGE ► DEPICTION In-game, MP7 is depicted as low-damage SMG, taking multiple shots to kill outside close quarters, and hampered by lack of penetrative power. DAMAGE ► REALITY In real life, MP7 fires specialised 4.6x30mm rounds, designed to eliminate threats through penetration of body armour, even at long range. WEAPON: MP7 DEPICTION OF DAMAGE ► INACCURATE WEAPON CAPACITY CAPACITY ► DEPICTION In-game, MP7 is depicted with magazine of 40 rounds or 54 with Extended Clip, greater than all other submachine guns except PDW-57. CAPACITY ► REALITY In real life, MP7 holds 40 rounds of custom 4.6x30mm calibre, and will not load NATO-compliant high-cap magazines due to calibre differences. WEAPON: MP7 DEPICTION OF CAPACITY ► INACCURATE WEAPON FIRE RATE FIRE RATE ► DEPICTION In-game, MP7 is depicted as firing 940 rounds per minute, average for SMG but higher than most assault rifles and machine guns. FIRE RATE ► REALITY In real life, MP7 fires 950 rounds per minute, comparable to MP5 family of submachine guns, which MP7 is anticipated to ultimately supersede. WEAPON: MP7 DEPICTION OF FIRE RATE ► ACCURATE WEAPON RECOIL RECOIL ► DEPICTION In-game, MP7 is depicted with average recoil, indiscernible in close quarters but necessitating short, controlled bursts at long range. RECOIL ► REALITY In real life, MP7 fires lightweight rounds comparable to 9mm calibres, but with minimal weight/recoil and high accuracy at long range. WEAPON: MP7 DEPICTION OF RECOIL ► INACCURATE WEAPON FACTION FACTION ► DEPICTION In-game, MP7 is depicted throughout campaign as largely U.S. weapon, fielded by both Navy SEALs and Yemeni Army ground allies. FACTION ► REALITY In real life, MP7 is produced in Germany, which exports MP7 primarily to U.S. and NATO allies, with SEALs as largest U.S. procurer. WEAPON: MP7 DEPICTION OF FACTION ► ACCURATE OVERALL DEPICTION ► HALF ACCURATE EDITED BY SKiDROWPiRATE DIRECTED BY SEX-POSITIVE GAMER PRODUCED BY V-DAYUCLA.TUMBLR.COM
Views: 511 SEX-POSITIVE GAMER
2014 - Condom Access Project Tutorial (1080p)
 
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http://www.teensource.org/ts/ The Condom Access Project (CAP) is a free service that provides condoms to youth in California! For more information about CAP or to find the nearest site to you, please visit: TeenSource.org CAP and TeenSource are projects of the California Family Health Council (CFHC). All Rights Reserved. directed by: Echo Zen Reproductive Health Interest Group
Views: 58 SEX-POSITIVE GAMER
2012 - Why We Do Vagina Monologues (1080p)
 
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"Long after directing this and moving to other projects, I've found this short video continues to resonate amongst audiences and even cast -- past and present -- who've been moved and touched by the Vagina Monologues. It's a testament to art's capacity to unify communities, across the entire spectrum..." - Echo Zen (director)
Views: 211 SEX-POSITIVE GAMER
2013 - No Budget Fight Film (1080p)
 
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What happens when one flatmate suspects another of losing her Diablo II CD? Why, intense hand-to-hand action erupts, of course. This is what happens when your best friend's brother is around with a camera when you break out your martial arts talent. Enjoy. :-) directed by: Echo Zen
Views: 55 SEX-POSITIVE GAMER
2014 - Why I Love My LARC (1080p)
 
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http://www.cfhc.org/ Celebrate LARC Awareness Week from Nov 16 to Nov 22, 2014! LARCs are long-acting reversible contraceptives, able to protect against unintended pregnancy for up to 10 years. Ask your doctor if LARCs are the right birth control option for you! directed by: Echo Zen Reproductive Health Interest Group (RHIG)
Views: 105 SEX-POSITIVE GAMER
SYMPHONY OF VIOLENCE: “Superhot”
 
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Ever since the reveal of John Wick’s “Symphony of Violence” trailer back in January, we’ve wondered how different games would look if given the same treatment. But after a whole year of no one on YouTube uploading anything remotely similar, we resolved to create our own videogame remake using Superhot, which everyone knows is basically John Wick: The Videogame. To be fair, we haven’t seen many fan videos in the style of “Symphony of Violence”, period – and the ones that do exist tend to be shoddy, made with seemingly little care or effort. Heck, the only decent one we’ve seen is the Deadpool remake, and that was back in February. So we’re hardly leaping on a bandwagon here, though we wish we were. But of course, it turned out to be a lot more work than we expected. We just finished “SYMPHONY OF VIOLENCE: Superhot” this week. You can watch it here. What exactly went into the 3 months that went into the making of the video? Well, here are the lessons we learned... #1: Music “Symphony of Violence” is meaningless without its distinctive music, the 1812 Overture made famous to Americans by V for Vendetta. To avoid being flagged and penalised by YouTube’s Copyright ID, we spent a few weeks on synthesising a remix of our own 1812 Overture for our video. The remix was focused on creating a consistent beat that we could use for timing our video. Most of the live, orchestral recordings we’ve heard of the 1812 Overture have parts that randomly slow down or speed up, throwing off the beat and making life difficult for video editors. We created our own version for that reason, and timed our video to our version. However, when we uploaded our video to YouTube, Copyright ID somehow flagged it for infringing on... the intellectual property of Warner Bros., despite our music being original. Since nobody we know has ever won a YouTube dispute with Warner Bros., we decided to avoid wasting time and change our music instead. To eliminate the possibility of being flagged by Content ID yet again, we decided to use a version of the 1812 Overture from YouTube’s own audio library, with some edits. Nonetheless, using someone else’s orchestral version – with parts that randomly slow down and speed up – meant we needed to retime our entire video, a painstaking and time-consuming process. In the meantime, we also needed... #2: Footage We used dummy footage for the initial drafts of our video – basically flashing colours to estimate where the cuts in our video would need to be. This was a lot more work than it sounds like. Since we ultimately used live, orchestral music where the beats in the music were inconsistent, we often debated amongst ourselves where cuts in the video needed to be. Even in the final hours of editing before upload, we were still trying to lock down our timings. But in the meantime, we needed game footage with which to replace our dummy footage. Our first instinct was to simply record footage of all 26 levels in the game – after all, that’s exactly what we did when we made a Superhot video called “EVERY SINGLE KILL IN: Superhot”, back in February. However, we knew from that experience that not all gaming footage is interesting, and for our new video to be impactful, we needed to be discriminating in what footage we recorded. Nor could we reuse footage from our old video either. We wanted our new video to boast a cinematic 21:9 aspect ratio, and our old footage was 16:9. So we needed to start from scratch. In fact, we started from scratch twice. Despite playing on an A10-7850K CPU and GTX 970 GPU, our first recorded playthrough of Superhot suffered from major stutter, no matter our graphics settings or resolution. After being unable to Google a solution, we decided we couldn’t do anything about it and proceeded to edit our footage – until one day a friend mistakenly enabled “Lock Physics” in the settings, and our framerates completely stabilised. The game still had stutter, but now the game slowed itself down whenever the framerate slowed down, smoothing out the gameplay and making stutter less obvious. Of course, it meant we needed to re-record and edit our playthrough of the game again, to ensure our footage looked as good as it could. It’s one of many reasons this 2-minute video took 3 months! As for which levels to record, we decided fragging with shotguns and rifles was more entertaining than with pistols, at least in gaming. Since the first 10 levels of Superhot revolve around pistols, we ignored the first 10 levels and recorded the remaining levels that involve substantive combat. The result was 30 minutes of combat-heavy footage for our 2-minute video – and even then, we always felt like we barely had enough footage. This was because we were aiming to ensure our video featured variety, yet felt more cohesive than simply stringing random clips together.
Views: 53 SEX-POSITIVE GAMER
FEMINIST GAME REVIEWS “The Line”: Legacy
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com + FEMINIST GAME REVIEWS “SPEC OPS: THE LINE” #004: LEGACY Welcome to the final video in this four-part miniseries. ... In our previous video, we looked at agency in “Spec Ops: The Line”. In this video, we’ll look at the game’s legacy. What impact has it had on the broader game industry? Sure, the game received critical acclaim for its narrative upon release. However, success doesn’t always translate into influence. “The Line” is known for its originality within the military shooter genre. It also employs feminist themes in surprisingly poignant ways. So let’s look at whether other videogames have built upon these innovations. ... “The Line” was released in 2012. In many ways, 2012 was a banner year for shooters. Numerous franchises released games that year, with acclaim and success. Examples include “Far Cry”, “Mass Effect”, and “Max Payne”. Military franchises like “Call of Duty” and “Ghost Recon” also released games. “The Line” faced immense competition in a crowded market. Thus, despite positive reception, the game sold barely a million copies. The consensus amongst critics was that the game just wasn’t innovative enough. Sure, it had an interesting narrative. But its gameplay failed in distinguishing itself from competing military shooters. ... As a sales flop, “The Line” had little initial impact on the industry. However, this didn’t mean consumers preferred cookie-cutter military shooters. “Medal of Honor: Warfighter” was also released in 2012. Despite selling nearly three million copies, “Warfighter” was widely reviled. The game was blasted for its reliance on tired clichés and recycled shooter tropes. It also did enough damage to the “Medal of Honor” franchise to effectively kill it. The “Warfighter” debacle proved a vital lesson to developers. Clearly, cookie-cutter formulas were no longer enough. Developers saw a need for more substantive, nuanced military shooters. Luckily, “The Line” had created a precedent for making those kinds of shooters. ... In time, other military shooters have co-opted themes from “The Line”. “Battlefield 4” came out in 2013. Its campaign was criticised for its brevity, relative to other videogames. But its narrative was a notable attempt at innovation. The game revolves around saving refugees during a civil war. Civilians aren’t an afterthought, but rather an integral part of the narrative. The game also features the franchise’s first major woman character. So whilst “Battlefield 4” isn’t perfect, it is an attempt at thematic maturity. ... The “Call of Duty” franchise has also evolved in response to industry trends. “Call of Duty: Black Ops III” is a departure for the franchise. Released in 2015, it focuses less on jingoistic bravado than prior instalments. Instead, ethics and the impact of warfare on civilians are the focus. “Black Ops III” also features major women characters. In fact, players even have the option of playing a female character. In a way, today’s military shooters have matured in their themes and approach. ... “Spec Ops: The Line” isn’t influential on the scale of “Call of Duty”. After five years in development, “The Line” failed in earning back its budget. Thus, we’ll likely never see a future “Spec Ops” instalment. However, a sequel to “The Line” seems frankly unnecessary. The game was effectively a feminist commentary on military shooters of its era. The genre has matured in response to such criticism, with more nuanced games. Hence, one can argue the game succeeded in its critique. We’re interested in seeing how the genre continues to mature into the future. After all, “The Line” proved maturity has a place even in the military shooter genre. In the meantime, thank you for watching. We’ll finish with some footage of ourselves fighting hallucinations induced by stress. Till next time, farewell. ...
Views: 17 SEX-POSITIVE GAMER
ALT-RIGHT REVIEWS “The Evil Within”: Violence
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + ALT-RIGHT REVIEWS “THE EVIL WITHIN” #002: VIOLENCE ... ADVISER You’re back to this? HITLER I came back so I could get my hard-core horror fix. ... ADVISER This game really isn’t scary at all, sir. ADVISER It relies too much on jump scares and gore. HITLER Idiot, only SJWs complain of excess gore. ADVISER But it uses gore in place of actual scares, sir. HITLER You said the same, exact thing of “Doom 3”. ADVISER That was a monster closet simulator. HITLER Stop complaining like a stupid SJW, damn it. HITLER You’re looking for problems that don’t exist. ... HITLER Look at these headshots. HITLER I’m the frag master of headshots. HITLER This Asian horror title feeds my inner, blood-soaked psychopath. HITLER No morally complex crap like in “Mass Effect” or “The Walking Dead”. ADVISER But sir, those games are highly acclaimed... HITLER They’re attempts to force SJW morality on us. ADVISER Sir, moral choice can improve gameplay. HITLER We need moral choice in games like we need more plot in porn. HITLER [throws headset] HITLER It’s extraneous crap. HITLER Look at the titles that defined our greatest gaming generation... HITLER ...titles like “Doom”, “Quake”, and “Unreal”. HITLER They distilled gaming to its brutal, grisly core. HITLER The SJWs have pussy-fied modern games. ... HITLER Now this is proper hard-core gaming. HITLER No concessions to attract filthy casuals. HITLER Screw the peasants. HITLER They created a market for pussy-fied gaming. HITLER The SJWs have used it to castrate our games ever since. HITLER Good thing we have this. HITLER One wrong step and you croak. HITLER The way all SJWs should croak. ... HITLER Did this game just become more hard-core? HITLER [satisfied muttering] HITLER I’ve become an axe murderer, literally. HITLER Frankly, it’s time we got a game like this. HITLER Sure, we live under political correct fascism. HITLER But our only goal here is to kill, kill, and kill. HITLER [satisfaction intensifies] HITLER Thank Japan for this game. HITLER It’s their middle finger to American SJWs. HITLER I want a hentai shooter next. ... [funded by Breitbart, Infowars, and KotakuInAction]
Views: 23 SEX-POSITIVE GAMER
2017 - Why Partnerships Matter (1080p)
 
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“MediExcel Health Plan is a California-licensed HMO. We specialize in cross-border healthcare, so we have a number of partnerships that we are involved in with the community, because it's very important to us to be active or to give back in the communities that we serve. Volunteers of America has a number of broadly reaching programs for underserved populations in southern California, and it's very important at MediExcel Health Plan that we get involved in the communities that we serve.” www.voasw.org www.mediexcel.com
Views: 17 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Black Mesa”: Chapter 12 ◄Surface Tension►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #12: 123 ... COMBAT UNITS KILLED: 071 XEN ALIENS KILLED: 052 KILLS SO FAR: 282 ... [powered by December Update]
ALT-RIGHT REVIEWS “Black Ops III”: Violence
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + ALT-RIGHT REVIEWS “BLACK OPS III” #002: VIOLENCE ... ADVISER You’re back to BO3? HITLER I can overlook a little SJW pandering in my murder simulator. ... ADVISER Your interest in BO3 is baffling, sir. ADVISER IW is more recent and has better graphics. HITLER Bah, nobody cares for “Call of Halo”. ADVISER But it comes with a copy of MWR. HITLER Eighty bucks for a damn remake is robbery. ADVISER But it’s a remake of the best COD ever. HITLER Do I look like a filthy casual with rich parents? HITLER Screw “Moneyed Warfare Recycled”. ... HITLER Look at these tangos. HITLER I love fragging these Third World tangos. HITLER At long last, I can shoot brown foreigners in COD again. HITLER No more of that “betrayed by Americans” crap we saw in AW. ADVISER Sir, technically your team betrays you... HITLER That’s because of some Arab’s cyber virus. ADVISER But sir, some of your allies are Arabs. HITLER And I gun down hundreds of other Arabs in this game. HITLER [throws headset] HITLER Drop the PC crap. HITLER I play COD titles to reaffirm my jingoistic values... HITLER ...to show America crushes her enemies. HITLER The old CODs let me kill blacks and Moslems. HITLER BO3 is the old-school throwback we deserve. ... HITLER Now this feels better than old-school. HITLER This shooter glorifies its manly violence. HITLER No SJW appeasement. HITLER The SJWs have pussy-fied our games for years. HITLER Violent shooters like “Doom” and “Quake” are practically a lost art. HITLER This is retro heaven. HITLER It’s even gorier than “Hatred”. HITLER And “Hatred” was pure gore. ... HITLER Hold on, did I just blow their legs off? HITLER [satisfied muttering] HITLER Gibbing has finally made a return to COD. HITLER Frankly, last time COD had gibs was in 2010. HITLER Obviously, it was when Obama was dictator. HITLER It was an age of pussies, homos, etc. HITLER [satisfaction intensifies] HITLER But gibbing is finally back. HITLER What a glorious slap in the face to SJWs. HITLER I should play “Doom” next. ... [funded by Breitbart, Infowars, and KotakuInAction]
Views: 16 SEX-POSITIVE GAMER
GAME VERSUS REALITY IN “Global Offensive”: M4A1-S
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + GAME VERSUS REALITY IN... “GLOBAL OFFENSIVE” EPISODE: M4A1-S ... 01 Welcome to “Game vs. Reality”. 02 I am Theranos, the machine-learning AI that narrates this series. 03 In this episode, we will look at the M4A1-S in “Global Offensive”. 04 How closely does the gun resemble its real-life counterpart? 05 We will analyse cost, faction, capacity, fire rate, and damage. 06 Oddly, the game’s M4A1-S visually resembles an M16A2 carbine. 07 But for consistency, we will assume it is a rebadged M4A1. ... 08 Let us start with cost and faction. 09 In-game, the M4A1-S costs 3,100 USD to purchase. 10 In reality, the gun is far more affordable. 11 On average, a new M4A1 costs around 1,500 USD, with a suppressor. 12 However, the game correctly depicts the gun’s faction. 13 The M4A1 is used by dozens of military and police units worldwide. 14 The gun is rarely seen amongst insurgents or black markets. 15 Reports to the contrary tend to result from Syrian theft. ... 16 Now let us move onto capacity and fire rate. 17 In-game, the M4A1-S uses 20-round magazines. 18 In reality, this is possible but not especially common. 19 In fact, the game’s magazine resembles a 30-round magazine, visually. 20 Moreover, the game incorrectly depicts the gun’s fire rate. 21 In-game, the M4A1-S fires 600 RPM. 22 In reality, the M4A1 fires at least 700 RPM. 23 Thus, the game correctly depicts capacity, but not fire rate. ... 24 Finally, let us end with damage. 25 In-game, the M4A1-S delivers only moderate damage. 26 With armour, a target can survive 1 headshot. 27 In reality, the M4A1 is feared for being deadly. 28 The gun fires 5.56 NATO rounds. 29 These are smaller but faster than 7.62 Soviet rounds. 30 Adding a suppressor further boosts velocity. 31 Thus, the game incorrectly depicts the gun’s damage. 32 Ultimately, the game semi-correctly depicts the M4A1. 33 You can comment below, if you disagree with this assessment. 34 Our next episode will look at the M4A4. 35 We hope to see you then. ... [powered by aim_aetherland.bsp]
EVERY SINGLE KILL IN “F.E.A.R.”: Interval 04 ◄Infiltration►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “F.E.A.R.” INTERVAL #04: 049 ... KILLS SO FAR: 179
FILTHY SJW REVIEWS: “Black Ops III”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “BLACK OPS III” ... 1 ARABS DEPICTED AS CRUCIAL AMERICAN ALLIES IN THE FUTURE? PHONY! 2 HERO FORCED TO FIGHT HUNDREDS OF ARMED, HOSTILE VAGINAS? SAD! 3 WARFARE DEPICTED AS BRUTAL AND DEHUMANISING, RATHER THAN HEROIC? PHONY! 4 HERO FORCED TO TAKE ORDERS FROM YET ANOTHER TOKEN FEMALE CHARACTER? SAD! 5 FUTURE PORTRAYED AS RAVAGED BY MASSIVE, LIBERAL CLIMATE CHANGE? PHONY! 6 HERO FORCED TO SEEK HELP FROM YET ANOTHER TOKEN FEMALE ALLY? SAD! 7 AMERICA DEPICTED AS COMPLICIT IN MASSIVE, ILLEGAL HUMAN RIGHTS ABUSES? PHONY! 8 MIDDLE EAST PORTRAYED AS A VITAL AMERICAN ALLY IN THE FUTURE? PHONY! 9 FEMALE ALLY SACRIFICES HERSELF TO SAVE THOUSANDS OF USELESS CIVILIANS? SAD! 10 BAFFLING ENDING USED TO GLOSS OVER A PRETENTIOUS, INCOHERENT PLOT? DOUBLE-SAD! 11 BLACK OPS III: A BLACK SMEAR ON A ONCE-MANLY FRANCHISE! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 14 SEX-POSITIVE GAMER
FILTHY SJW REVIEWS: “Advanced Warfare”
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + FILTHY SJW REVIEWS “ADVANCED WARFARE” ... 1 YET ANOTHER TOKEN BLACK SERGEANT SHOVED INTO A MILITARY SHOOTER? PHONY! 2 NUCLEAR POWER DEPICTED AS RESPONSIBLE FOR THE COLLAPSE OF AMERICA? PHONY! 3 RANDOM BLACK DUDE RESCUES HERO’S TEAM FROM AMBUSH AND DEATH? SAD! 4 TOKEN FEMALE ALLY DEPICTED AS BEING YOUR MOST ELITE FIELD OPERATIVE? SAD! 5 AMERICAN MILITARY CASUALLY SLANDERED AS BEING INEFFICIENT AND INEPT? PHONY! 6 TOKEN FEMALE ALLY ALSO REVEALED TO BE AN ELITE HACKER AND MARY SUE? SAD! 7 GAME’S TRUE VILLAIN REVEALED TO BE YET ANOTHER RICH, WHITE, MALE CAPITALIST? SAD! 8 RICH CORPORATIONS PORTRAYED AS EVEN MORE DANGEROUS THAN TERRORISTS? PHONY! 9 HERO’S ALLIES COMPRISED ENTIRELY OF WOMEN, FOREIGNERS, AND MINORITIES? SAD! 10 CONFLICT ENDS WITH THE HERO MURDERING A RICH, WHITE MALE? DOUBLE-SAD! 11 ADVANCED WARFARE: ADVANCING COD’S DEMISE INTO SJW-LAND! ... FUNDED BY BREITBART, INFOWARS, AND KOTAKUINACTION
Views: 20 SEX-POSITIVE GAMER
EVERY SINGLE KILL IN “Black Mesa”: Chapter 06 ◄Blast Pit►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #06: 020 ... COMBAT UNITS KILLED: 000 XEN ALIENS KILLED: 020 KILLS SO FAR: 056 ... [powered by December Update]
EVERY SINGLE KILL IN “Black Mesa”: Chapter 07 ◄Power Up►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #07: 022 ... COMBAT UNITS KILLED: 016 XEN ALIENS KILLED: 006 KILLS SO FAR: 078 ... [powered by December Update]
EVERY SINGLE KILL IN “Black Mesa”: Chapter 09 ◄Apprehension►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #09: 010 ... COMBAT UNITS KILLED: 000 XEN ALIENS KILLED: 010 KILLS SO FAR: 124 ... [powered by December Update]
EVERY SINGLE KILL IN “Black Mesa”: Chapter 14 ◄Lambda Core►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #14: 096 ... COMBAT UNITS KILLED: 006 XEN ALIENS KILLED: 090 KILLS SO FAR: 400 ... [powered by December Update]
EVERY SINGLE KILL IN “Black Mesa”: Chapter 05 ◄We've Got Hostiles►
 
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SEX-POSITIVE GAMER: http://v-dayucla.tumblr.com/ + EVERY SINGLE KILL IN... “BLACK MESA” CHAPTER #05: 023 ... COMBAT UNITS KILLED: 023 XEN ALIENS KILLED: 000 KILLS SO FAR: 036 ... [powered by December Update]

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