Home
Videos uploaded by user “GDC”
Satoru Iwata Game Developers Choice Awards Tribute
 
03:01
Thank you Mr. Iwata, for everything you have done for the world of video games. Video by: Raber Umphenour Shawne Benson David Hellman Chris Kohler Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelope... http://www.gdconf.com/
Views: 722491 GDC
Magic: the Gathering: Twenty Years, Twenty Lessons Learned
 
01:00:47
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail". GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 257463 GDC
30 Things I Hate About Your Game Pitch
 
37:37
In this 2017 GDC talk, Game On The Rails' Brian Upton describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Get your GDC 2018 pass now: http://ubm.io/2gk5KTU Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 253879 GDC
Tales from the Trenches: AI Disaster Stories
 
24:43
In this GDC 2015 talk, AI experts from companies like Lockheed Martin, Maxis, Magic Leap, and Digipen relive their worst horror stories trying to create artificial life for video games. Their stories---and the monstrosities they created---will shock, astonish, and horrify you! GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 84377 GDC
You Don't Need a F-ing Publisher
 
33:32
In this GDC 2016 talk, Devolver Digital's Nigel Lowrie argues that you don't really need a publisher to ship video games---until you really do, that is. Lowrie also shares specific questions that developers should ask when looking for a publisher to help out with their game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 81966 GDC
DOOM: Behind the Music
 
01:00:57
In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise, Doom. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 368010 GDC
Diablo:  A Classic Game Postmortem
 
01:17:43
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 426235 GDC
How to Survive in Gamedev for Eleven Years Without a Hit
 
52:12
In this 2016 GDC Talk, Grey Alien Games' Jake Birkett explains how to survive as an independent game developer without having a single hit game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 313454 GDC
Writing Modular Characters for System-Driven Games
 
31:09
In this 2018 GDC session, Kitfox Games' Tanya X. Short explores ways that modular thinking can help your storytelling by using examples from Moon Hunters, The Shrouded Isle, and beyond. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 6172 GDC
Making Fluid and Powerful Animations For Skullgirls
 
21:06
How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014's Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 445329 GDC
Animation Bootcamp: An Indie Approach to Procedural Animation
 
26:13
In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 98390 GDC
Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
 
29:27
In this 2017 GDC talk, NHTV University professor Mata Haggis shares his practical tips for creating compelling drama in your indie game and how those tips can bring new life to your overall game design. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 45173 GDC
Classic Game Postmortem: Fallout
 
59:03
In this classic 2012 GDC Postmortem, Fallout producer/programmer/designer Timothy Cain delivers a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players today. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 70550 GDC
Level Design Workshop: Designing Celeste
 
31:34
In this 2017 GDC session, Celeste lead developer Matt Thorson touches on a range of topics through the tools and process of designing 300+ hardcore platformer stages for 'Celeste', arranging the sprawling area maps that make up the mountain, and weaving story elements through its game world. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 40791 GDC
Game Feel: Why Your Death Animation Sucks
 
22:38
Talking at GDC Europe 2015, indie dev Nicolae Berbece talks in depth on game feel - the thing that makes you say "This game feels awesome but I don't know why!" This interactive death animation walkthrough goes from the first lines of code, to asset animations and sound effect creation up to screen shake, particles, displacement maps, composition and polish. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 111833 GDC
Rogue Legacy Design Postmortem: Budget Development
 
22:03
In this 2014 talk, Cellar Door Games' Kenny Lee & Teddy Lee discuss the creation of their indie "roguelite" title, Rogue Legacy, with an emphasis on budget design. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 19084 GDC
Experimental Gameplay Workshop 2015: Thumper
 
08:54
As part of the Experimental Gameplay Workshop for 2015, Marc Flury presents 'rhythm violence' game Thumper, which combines classic rhythm-action with speed and physicality. In the title, you control a space beetle while careening towards confrontation with an insane giant head from the future (!).
Views: 18114 GDC
Escaping the Indie Shame Spiral
 
06:00
As part of GDC 2014's Indie Soapbox, designer and consultant Ethan Levy explains how to break out of complacency and get back to work on that amazing idea which caused you to become an indie developer. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 22578 GDC
Designing Downwell Around One Key Mechanic
 
27:51
In this 2016 talk, independent developer Ojiro Fumoto shares his experience about the development of his acclaimed game Downwell. The lecture is centered around the way Ojiro discovered a fun 'gimmick', and designed the entire game around it trying to maximize its use in gameplay. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 25824 GDC
Classic Game Postmortem: Deus Ex
 
01:01:25
In this 2017 GDC postmortem, acclaimed game designer Warren Spector walks through the development of the 2000 hit game Deus Ex and reflects on some of the key lessons from launching the critically-acclaimed immersive sim. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 70179 GDC
Cuphead's Animation Process and Philosophy
 
28:19
In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 465567 GDC
How To Make Your Game Just Completely Hilarious: The Stanley Parable
 
29:06
One of the funniest and plain silliest talks at GDC 2015 - but no less rewarding for that - The Stanley Parable co-creator William Pugh tries, in his own words, to "desperately attempt to deconstruct The Stanley Parable to find an excuse for its success. Be amazed as he lists pre-prepared top tips for making your game funny. Leave in awe at his complementary speaker pass."
Views: 149707 GDC
Why Not More Sequels for Indie Games?
 
05:56
As part of the Indie Soapbox at GDC 2015, independent designer Sarah Northway answers the question, "Why aren't there more sequels outside of AAA games?" by talking about the launch of her most recent game, Rebuild 3.
Views: 3001 GDC
A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher
 
30:45
In this 2017 GDC session, Slime Rancher designer Nick Popovich explains how the slime's vibrant, unpredictable behavior is the game's "secret sauce", and how that behavior is crafted from surprisingly simple systems. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 8883 GDC
Pillars of Eternity and Proper Attribute Tuning
 
58:24
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 76208 GDC
How to Make and Self-Publish a Game in 12 Months
 
29:59
This GDC 2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 360841 GDC
The Best Animation Tricks of the Trade (For 2016)
 
34:55
In this GDC 2016 session, Riot Games' Alex Lehmann is joined by 5th Cell's Amy Drobeck-Jones, ILM's Jean-Denis Haas, Sucker Punch's Billy Harper, Epic Games' Jay Hosfelt, and Phoenix Labs' Simon Unger as they explain the best tips and tricks for improvig your craft as an animator. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 141922 GDC
"It's Just Emulation!" - The Challenge of Selling Old Games
 
01:00:57
Keeping classic games in print is a surprisingly risky and difficult business. This 2016 talk from Digital Eclipse's Frank Cifaldi showcases the approach taken for Capcom's Mega Man Legacy Collection to discuss how and why old games should and will become sellable again. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 74680 GDC
Raph Koster's History of Virtual Worlds
 
06:14
Designer Raph Koster covers the history of designing virtual worlds during the GDC 2016 Flash Backward session. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelope... http://www.gdconf.com/
Views: 3918 GDC
Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam
 
19:21
In this 2018 GDC session, No More Robots' Mike Rose helps developers get realistic about how well PC games are truly selling by using deep sales data and an understanding of the Steam Marketplace. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 29487 GDC
Marketing on Zero Budget
 
30:02
In this 2018 game career seminar session, No More Robots' Mike Rose shares exactly how he got press, streamers, YouTubers, deals, and sales for the procedurally generated biking game Descenders while spending the bare minimum on marketing. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 16741 GDC
Owlboy: The Evolving Art of a 10 Year Project
 
31:04
In this 2017 talk, D-Pad Studios' Jo-Remi Madsen and Simon Stafsnes Andersen explain how the art direction of Owlboy evolved over a 10-year period in order to stay modern to relevant times while still paying tribute to the aesthetics of classic platformers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 37072 GDC
The 5 Pillars & Pitfalls of Indie Games PR
 
29:21
In this GDC 2016 session, ICO Partners' Thomas Reisenegger shows the 5 PR pillars indie studios doing their own PR should prioritize in order to get their games in front of press, YouTubers and Twitch streamers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 36732 GDC
GDC 2017 Flash Forward: Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV
 
02:02
Photos are what make a trip. In 'Final Fantasy XV', one of your camera-maniac best buddies, Prompto, will automatically take a picture of your adventure in the game for you. The snapshot he takes is not the classic screenshot that most users are familiar with. Instead it is a picture what Prompto actually sees in the game, enhanced with some fun features. Since no one does the same play, no one will have the same picture as you; the image represents your unique adventure. So, just as you do after a trip with your friends, you can share these photos on social media such as Facebook. This new feature changes the whole user experience of 'Final Fantasy XV' and is introducing the world to a new concept of gameplay sharing. This session will describe the design behind the system, through both UX and technical perspectives. Prasert Prasertvithyakarn | Lead Game Designer, Square Enix Co., Ltd. Date: TBD Time: TBD Format: Session Track: Design, Programming Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC More details: http://schedule.gdconf.com/session/promptos-facebook-how-a-buddy-ai-auto-snapshots-your-adventure-in-ffxv?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 21441 GDC
FTL Postmortem: Designing Without a Pitch
 
01:01:27
The creation of FTL: Faster Than Light began with the desire to experience what it would feel like to be the captain of a starship. Many games have focused on space battles, but few games have focused on what happens in the ship itself. By focusing on a high-level goal of experiencing a singular feeling, and developing it with minimal preconceptions about FTL's gameplay, Subset Games was allowed to frequently alter or abandon aspects of its design, which eventually led to the game we know today. In this 2013 talkMatthew Davis and Justin Ma share their creative process as they take you step by step, from concept to crowdfunding to release. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 149937 GDC
Practical Law 101 For Indie Developers: Not Scary Edition
 
39:44
The legal side of games isn't sexy, but it doesn't have to be scary. In this GDC 2016 talk, indie game lawyer Chris Reid offers a practical roadmap to the common legal issues that most developers will actually encounter. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 43664 GDC
Crimewatch 2.0: Redesigning EVE Online's Policing System
 
51:33
In this 2014 GDC talk, Game designer Matt Woodward explores how "Crimewatch," EVE Online's policing and aggression management system, got into such a bad state that an unofficial moratorium was placed on further development - and how his team went about redesigning it. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 24364 GDC
Building Games That Can Be Understood at a Glance
 
25:36
In this 2018 GDC session, developer Zach Gage explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twitter. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 14659 GDC
Nuke Possum Springs: A Night in the Woods Design Postmortem
 
58:22
In this 2018 GDC talk, Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making 'Night in the Woods'. Experience True stories, real places, outsider perspectives, and cartoon animal people. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 14836 GDC
Learning Through Failure: Portico
 
17:08
In this 'Failure Workshop' talk from GDC 2015's Indie Summit, Adam Saltsman, director of Finji (Canabalt), talks about his troubled project Portico, and how the 4-year process and eventual failure was a great thing for the company. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 21961 GDC
Practical Procedural Generation for Everyone
 
31:30
In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of procedural content generation and how to use simple data structures to control complex content-generators that are scalable, flexible, and surprisingly powerful. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 110191 GDC
Classic Game Postmortem: NBA Jam
 
01:01:15
In this 2018 GDC session, NBA Jam lead designer and programmer Mark Turmell explains the vision behind the game, its role during the '90s arcade boom, and how the first ridiculously huge dunk changed the course of the game's design. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 18946 GDC
Designing with Physics: Bend the Physics Engine to Your Will
 
24:16
In this 2015 GDC talk, QWOP creator Bennett Foddy explains how to make your game feel solid without writing your own physics engine or breaking your entire game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 14449 GDC
Math for Game Programmers: Understanding Homogeneous Coordinates
 
22:48
In this 2015 GDC tutorial, SMU Guildhall's Squirrel Eiserloh provides helpful tips on using Homogeneous Coordinates to drive the illusion of 3D space. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 13017 GDC
Seth Killian on the future of esports
 
05:54
EVO co-founder and fighting game developer Seth Killian gives a brief history of esports at the GDC 2016 Flash Backward session. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 4351 GDC
Exploring Hidden Stories in the World of XCOM 2
 
21:37
In this 2018 GDC talk, Firaxis Games' Justin Rodriguez explores the various components of environmental storytelling he scattered, hid, and placed in plain view in XCOM 2, and illustrates the details of his creative process. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 9133 GDC
Darkest Dungeon: A Design Postmortem
 
01:03:22
In this 2016 GDC postmortem, Red Hook Studios' Tyler Sigman covers what went right from a design perspective and what didn't during the development of Darkest Dungeon. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 172540 GDC
Seven Years in Alpha: The Thumper Postmortem
 
01:03:56
In this 2017 GDC postmortem, Thumper co-creator Marc Flury explains how he and collaborater Brian Gibson were able to create the critically acclaimed rythym violence game without advanced shader tools, particle systems, or sophisticated lighting techniques, and how they were able to adapt the game for VR. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 17725 GDC
Breaking Conventions with The Legend of Zelda: Breath of the Wild
 
01:28:30
In this 2017 GDC session, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta provide an in-depth look at how some of the convention-breaking mechanics were implemented in The Legend of Zelda: Breath of the Wild. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Views: 266741 GDC
Lessons Learned Making Gunpoint Quickly Without Going Mad
 
01:01:35
Gunpoint was Tom Francis' first game, he made it in his spare time, he didn't go mad, he finished it, and it went down really well both critically and commercially. In this 2015 talk, Francis covers how to judge whether an idea is good or just ambitious, how to manage being unsure of whether an idea will work, how to make a better game by doing nothing, how to break out of perfectionism and get something finished, how to feel OK about yourself on days where you get very little done, and why good game concepts aren't good enough. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Views: 57094 GDC

Counter strike extreme v5 more guns mod

Counter strike madness interactive zombie mod A 10 games counter strike Maps in counter strike global offensive Counter strike global offensive russian to english Counter strike online play for free Counter strike global offensive gameplay german How to get ranked cs go Weapons mod for counter strike source Cs go for free non steam All weapons in counter strike nexon zombies Rutor counter strike global offensive Cs go aim ak 47 map Counter strike condition zero serial Vac banned for secure server cs go Cs go windows xp or 7 Cs go steam version free download Buy skins cs go credit card Counter strike source v 36 Counter strike cheats aimbot wallhack Free download counter strike 2013 for pc Cs go i have no words Counter strike 6 1 download Mod 10 counter strike source Counter strike 2016 for mac Trainers counter strike condition zero Wh aim counter strike source How to play cs go multiplayer Counter strike nexon zombies cheat Counter strike the real games Counter strike global offensive pc no steam Counter strike source ultra mod package 5 Cs go texture pack for minecraft Play counter strike games free Counter strike source map missing Counter strike unity 3d game Counter strike source pre alpha Counter strike source no sound download Counter strike condition zero full version pc free download Counter strike 1 6 release Counter strike zombie escape youtube Counter strike source v81 steam Counter strike source zombie mod Counter strike global offensive steamcmd Counter strike server list ip Ak 47 elite built cs go Counter strike condition zero com ua 4 3 cs go windows 10 Half life counter strike 1999 Torrent counter strike online edition Counter strike in minecraft plugin Counter strike team fortress half life Games action counter strike source Available memory less than 15 mb counter strike Cheats counter strike zero condition Map for counter strike 1 6 Cs go for mac free download Counter strike global offensive for mac free Counter strike global offensive patches Sxe injected counter strike download Counter strike source update error Play free counter strike global offensive How to fix cs go freezes Counter strike source no steam mods Counter strike source no steam v80 Counter strike condition zero weapons pack Counter strike games play online Counter strike download on mac Counter strike fatal error 15mb memory Cs go how to not lag For xtcs counter strike 1 6 Counter strike global offensive no steam mac os How to awp in counter strike How to do overwatch in cs go Palit gtx 750 ti cs go Half life counter strike indir Cs go free download ocean of games The best counter strike map Counter strike source mac x Counter strike source v88 wallhack Counter strike game unity 3d Counter strike zero condition game Counter strike for mac torrent Counter strike weapon free download Esl one katowice 2016 cs go Counter strike source mod skin Counter strike started as a mod Download free pc counter strike Anti cheat for counter strike source Counter strike indir full gezginler Sc counter strike s botami Counter strike source no facebook Cs go fatal error failed to connect with local steam client process Counter strike source mod by loki Cs go skins for free in csgo Counter strike source modern warfare 2 Steam free download for cs go Counter strike portable condition zero Counter strike in real life 3 Is counter strike on ps3 Download mods for counter strike source How to play free for all cs go Available at the counter strike A bit smarter multihack cs go 2016 Cs go launcher error unicode directory path Counter strike source by zloy pl ua Download mod for counter strike source Weapon mod for counter strike source Counter strike source v34 hack Do you level up in cs go Download condition zero counter strike Best games play counter strike Nvidia geforce gt 635m cs go Cs go gtx 1060 low fps Top 20 player cs go 2014 Can you draw in cs go Hide and seek cs go workshop Counter strike condition zero update Cs go fnatic vs envyus 2015 Counter strike source mod maps Intel core 2 duo cs go Download counter strike v6 extreme Counter strike source steam v34 Counter strike source v34 mansion Counter strike global offensive maps bots Download map counter strike zombie mod Download game counter strike xtreme Source engine 2 counter strike Counter strike condition zero kodlari Counter strike source gungame server Counter strike 2 pc game Dm ffa cs go aim of Counter strike bot add commands Counter strike 1 3 rus Cs go with intel hd 4000 Cs go pro players cfg 2015 Counter strike global offensive download no torrent Cs go dm pistol hs only Counter strike patch no steam Best counter strike 1 5 Cs go steam is not running Steam user is not allowed to join this server cs go Counter strike half life source Counter strike map fy iceworld Download counter strike game for free pc Free counter strike on steam Gtx 750 ti i5 cs go Dragon lore cs go how to get Counter strike 1 6 all cs Counter strike game com ua Download counter strike source no steam